データ構造変更
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@ -85,7 +85,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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var placeScore = gameData.ScrollGamePlaceScoreList.FirstOrDefault(data => data.Id == placeId)?.Score ?? 0;
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stageSelectView.SetScore(placeScore);
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// 達成報酬更新
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stageSelectView.SetRecipeActive(placeScore < levelPlaceList[1].needScore);
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stageSelectView.SetRecipeActive(placeScore < levelPlaceList[1].NeedScore);
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}).AddTo(this);
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for (var i = 0; i < levelStageList.Length; i++)
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{
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@ -69,26 +69,26 @@ namespace MyGame.Scenes.MiniGame.Scripts
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var prevPlaceScore = placeScoreData.Score;
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placeScoreData.Score += score;
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// 素材獲得
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foreach (var placeData in placeList.Where(data => data.itemId != 0))
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{
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var amount = Mathf.FloorToInt((float)score / placeData.needScore);
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var shopData = shopDataList.FirstOrDefault(data => data.itemId == placeData.itemId && data.Category == ItemCategory.Material);
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// materialNameText.text = shopData.Name;
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materialImageTarget.DestroyAllChildrens();
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Instantiate(shopData.GetIconPrefab(), materialImageTarget);
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materialAmountText.text = $"x{amount}";
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Shopping.AddItem(shopData, amount);
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}
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// レシピ獲得
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var recipePlaceData = placeList
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.OrderBy(data => data.needScore)
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.OrderBy(data => data.NeedScore)
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// .Where(data => !gameData.MyRecipes.Contains(data.recipeId))
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.FirstOrDefault(data => data.recipeId != 0);
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#if UNITY_EDITOR
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recipePlaceData = prevPlaceScore < recipePlaceData.needScore ? recipePlaceData : null;
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recipePlaceData = prevPlaceScore < recipePlaceData.NeedScore ? recipePlaceData : null;
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#endif
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var hasRecipeData = recipePlaceData != null;
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var achievedRecipe = hasRecipeData && placeScoreData.Score >= recipePlaceData.needScore;
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var achievedRecipe = hasRecipeData && placeScoreData.Score >= recipePlaceData.NeedScore;
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if (achievedRecipe)
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{
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if (!gameData.MyRecipes.Contains(recipePlaceData.recipeId))
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@ -109,11 +109,11 @@ namespace MyGame.Scenes.MiniGame.Scripts
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if (hasRecipeData)
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{
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meterObject.SetActive(true);
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SetProgress((float)prevPlaceScore / recipePlaceData.needScore, false);
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SetProgress((float)prevPlaceScore / recipePlaceData.NeedScore, false);
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this.CallWaitForSeconds(waitProgress, () =>
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{
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SoundManager.Instance.PlaySE("se_minigame_meter");
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SetProgress((float)placeScoreData.Score / recipePlaceData.needScore, true, () =>
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SetProgress((float)placeScoreData.Score / recipePlaceData.NeedScore, true, () =>
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{
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if (achievedRecipe)
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{
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@ -39,7 +39,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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{
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var productData = productDataList.FirstOrDefault(data => data.id == placeData.recipeId);
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recipeText.text = $"{LocalizationManager.GetTranslation("UI/RewardItem")}{productData.Name}";
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recipeNeedScoreText.text = $"{LocalizationManager.GetTranslation("UI/NeedScore")}{placeData.needScore}";
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recipeNeedScoreText.text = $"{LocalizationManager.GetTranslation("UI/NeedScore")}{placeData.NeedScore}";
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}
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}
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}
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@ -540,7 +540,10 @@ public sealed class ScrollGamePlaceData
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{
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public int id;
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public int placeId;
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public int needScore;
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public string needScore;
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public int NeedScore => NeedScores.Length > 0 ? NeedScores[0] : default;
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private string[] NeedScoreStrings => needScore.Split(',');
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public int[] NeedScores => NeedScoreStrings.Length >= 2 ? NeedScoreStrings.Select(int.Parse).ToArray() : Enumerable.Repeat(NeedScoreStrings[0].ToInt(), 2).ToArray();
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public int itemId;
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public int recipeId;
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public int customizeId;
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