ミッション用カウント処理をワールド対応
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@ -161,7 +161,7 @@ public class CornField : MonoBehaviour
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#if UNITY_EDITOR
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cityGameData.fertilizerTime = DateTime.UtcNow.AddSeconds(10 + fertilizerDuration).ToBinary();
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#endif
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globalGameData.AddUseFertiliser();
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cityGameData.AddUseFertiliser();
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GameDataManager.SaveGameData();
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additionView.IsStopDisapper = true;
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@ -53,7 +53,7 @@ namespace MyGame.Scenes.Main.Scripts
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cityGameData.AutoCookFinishTime = DateTime.UtcNow.AddHours(autoCookData.duration).ToBinary();
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// レシピをランダムに並び替えて保存
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cityGameData.AutoCookProducts = globalGameData.MyRecipes.OrderBy(x => Random.value).ToArray();
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globalGameData.AddUseAutoCook();
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cityGameData.AddUseAutoCook();
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GameDataManager.SaveGameData();
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LocalCacheManager.Load<Action>(SuccessCallbackTag, null)?.Invoke();
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LocalCacheManager.Remove(SuccessCallbackTag);
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@ -43,11 +43,12 @@ public class ShopItemView : MonoBehaviour
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* レシピは広告視聴回数で開放
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* 別途フラグで切替も検討
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*/
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var totalAdCount = GameDataManager.GameData.GetTotalAdCount();
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purchaseObject.SetActive(shopData.Category != ItemCategory.Recipe);
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exchangeObject.SetActive(shopData.Category == ItemCategory.Recipe);
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progressBar.value = Mathf.InverseLerp(0, shopData.price, GameDataManager.GameData.adCount);
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progressText.text = string.Format(ProgressFormat, GameDataManager.GameData.adCount, shopData.price);
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onObject.SetActive(shopData.price <= GameDataManager.GameData.adCount);
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progressBar.value = Mathf.InverseLerp(0, shopData.price, totalAdCount);
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progressText.text = string.Format(ProgressFormat, totalAdCount, shopData.price);
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onObject.SetActive(shopData.price <= totalAdCount);
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offObject.SetActive(!onObject.activeSelf);
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}
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@ -197,7 +197,7 @@ public class Shopping : MonoBehaviour
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var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet)
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.Where(data => !data.IsHide)
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.Where(data => data.Category == ItemCategory.Recipe);
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var adCount = GameDataManager.GameData.adCount;
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var adCount = GameDataManager.GameData.GetTotalAdCount();
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foreach (var shopData in shopDataList)
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{
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if (GetItemAmount(shopData) > 0) continue;
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@ -269,7 +269,8 @@ public sealed class GameData {
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if (cornSeed < value)
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{
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TotalAddCornSeed += value - cornSeed;
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DailyTotalAddCornSeed += value - cornSeed;
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// globalGameDataを加算
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GameDataManager.GameData.DailyTotalAddCornSeed += value - cornSeed;
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}
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cornSeed = value;
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}
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@ -280,12 +281,14 @@ public sealed class GameData {
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if (coin < value)
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{
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TotalAddCoin += value - coin;
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DailyTotalAddCoin += value - coin;
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// globalGameDataを加算
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GameDataManager.GameData.DailyTotalAddCoin += value - coin;
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}
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else
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{
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TotalSubCoin += coin - value;
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DailyTotalSubCoin += coin - value;
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// globalGameDataを加算
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GameDataManager.GameData.DailyTotalSubCoin += coin - value;
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}
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coin = value;
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}
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@ -293,13 +296,15 @@ public sealed class GameData {
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public void AddCustomerCount(int value)
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{
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TotalCustomerCount += value;
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DailyTotalCustomerCount += value;
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// globalGameDataを加算
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GameDataManager.GameData.DailyTotalCustomerCount += value;
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}
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public void AddVipCustomerCount(int value)
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{
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TotalVipCustomer += value;
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DailyVipCustomer += value;
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// globalGameDataを加算
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GameDataManager.GameData.DailyVipCustomer += value;
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}
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public void AddSalesCount(int id, int stock, ProductRarity rarity)
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@ -312,10 +317,12 @@ public sealed class GameData {
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}
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stockData.Stock += stock;
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if (!(DailyTotalSalesList.FirstOrDefault(x => x.FlavorId == id && x.Rarity == rarity) is ProductStockData dailyStockData))
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// globalGameDataを加算
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var globalGameData = GameDataManager.GameData;
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if (!(globalGameData.DailyTotalSalesList.FirstOrDefault(x => x.FlavorId == id && x.Rarity == rarity) is ProductStockData dailyStockData))
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{
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dailyStockData = new ProductStockData {FlavorId = id, Rarity = rarity, Stock = 0};
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DailyTotalSalesList.Add(dailyStockData);
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globalGameData.DailyTotalSalesList.Add(dailyStockData);
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}
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dailyStockData.Stock += stock;
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}
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@ -416,25 +423,34 @@ public sealed class GameData {
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public void AddAdCount(){
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adCount++;
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DailyWatchVideo++;
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// globalGameDataを加算
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GameDataManager.GameData.DailyWatchVideo++;
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}
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public void AddUseFertiliser()
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{
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TotalUseFertiliser++;
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DailyUseFertiliser++;
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// globalGameDataを加算
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GameDataManager.GameData.DailyUseFertiliser++;
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}
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public void AddUseAdWalker()
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{
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TotalUseAdWalker++;
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DailyUseAdWalker++;
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// globalGameDataを加算
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GameDataManager.GameData.DailyUseAdWalker++;
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}
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public void AddUseAutoCook()
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{
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TotalUseAutoCook++;
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DailyUseAutoCook++;
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// globalGameDataを加算
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GameDataManager.GameData.DailyUseAutoCook++;
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}
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public int GetTotalAdCount()
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{
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return GameDataManager.GameData.adCount + GameDataManager.GameData.CityGameDataDict.Values.Sum(data => data.adCount);
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}
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public void InitTank()
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@ -120,7 +120,7 @@ namespace MyGame.Scripts
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if (result)
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{
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successCallback?.Invoke();
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GameDataManager.GameData.AddAdCount();
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GameDataManager.GetCurrentCityGameData().AddAdCount();
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}
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TransitionManager.Instance.UnloadScene(unloadScene);
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}, placement);
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