diff --git a/popcorn/Assets/MyGame/Scenes/CornField/Scripts/CornField.cs b/popcorn/Assets/MyGame/Scenes/CornField/Scripts/CornField.cs index c0f876bf..ef502a0d 100644 --- a/popcorn/Assets/MyGame/Scenes/CornField/Scripts/CornField.cs +++ b/popcorn/Assets/MyGame/Scenes/CornField/Scripts/CornField.cs @@ -44,12 +44,17 @@ public class CornField : MonoBehaviour gameData.coin = 1000 + Random.Range(0, 1000); // Debug.Log(gameData.coin); // 解放済みの畑 + gameData.PlantLineTypes = new List<(PlantLineType type, CornFieldRank level)>() + { + (PlantLineType.Top, CornFieldRank.Rank2), + (PlantLineType.Center, CornFieldRank.Rank1), + (PlantLineType.Bottom, CornFieldRank.Rank3) + }; if (gameData.PlantLineTypes == null || gameData.PlantLineTypes.Count == 0) { gameData.PlantLineTypes = new List<(PlantLineType type, CornFieldRank level)>() { (PlantLineType.Center, CornFieldRank.Rank1), - (PlantLineType.Bottom, CornFieldRank.Rank3) }; } // 畑の質