落とし穴調整
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19ff2494c7
commit
1c3496c2e4
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@ -1006,7 +1006,7 @@ PrefabInstance:
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- target: {fileID: 2607884839347368726, guid: acd6e6365b5fe4863aedc684a50b8028,
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type: 3}
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propertyPath: fallLimit
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value: -7.59
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value: -6
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objectReference: {fileID: 0}
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- target: {fileID: 2607884839347368726, guid: acd6e6365b5fe4863aedc684a50b8028,
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type: 3}
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@ -244,13 +244,16 @@ namespace MyGame.Scenes.MiniGame.Scripts
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{
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return;
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}
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var closestPoint = x.ClosestPoint(playerTransform.position);
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x.enabled = false;
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#if UNITY_EDITOR
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if (isDebug)
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{
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var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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sphere.GetComponent<MeshRenderer>().material.color = Color.red;
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sphere.transform.SetLocalScale(.4f);
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sphere.transform.position = x.ClosestPoint(playerTransform.position);
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sphere.transform.position = closestPoint;
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sphere.transform.SetPositionZ(-5f);
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// if (item.ItemType == StageItem.Type.Obstacle)
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// {
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@ -264,12 +267,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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switch (item.ItemType)
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{
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case StageItem.Type.Obstacle:
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if (player.IsHit)
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{
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return;
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}
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player.Hit(x.ClosestPoint(playerTransform.position));
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x.enabled = false;
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player.Hit(closestPoint);
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break;
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case StageItem.Type.Item1:
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break;
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