Merge branch 'feature/addMiniGame' of bitbucket.org:usaya/popcorn into feature/addMiniGame

This commit is contained in:
koya_15 2022-06-30 17:31:55 +09:00
commit 1a66a390e2
3 changed files with 54 additions and 31 deletions

View File

@ -449,9 +449,9 @@ GameObject:
- component: {fileID: 1100708945145624655}
- component: {fileID: 2191675667085566828}
- component: {fileID: 2607884839347368726}
- component: {fileID: 5073600136309842042}
- component: {fileID: 6629287981537804912}
- component: {fileID: 2000284772114145180}
- component: {fileID: 5073600136309842042}
- component: {fileID: 3714690223456412398}
m_Layer: 0
m_Name: Brother_pink
@ -523,14 +523,57 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
speed: 5
jumpTime: 1.25
jumpHeight: 5
fallTime: 0.5
hitTime: 1.5
hitWaitTime: 1
jumpAnimationCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -0.010743141
inSlope: 20.455141
outSlope: 20.455141
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.061644025
- serializedVersion: 3
time: 0.625
value: 5
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 0
m_RotationOrder: 4
level1: {fileID: 775281020594132328}
level2: {fileID: 7545235244005095164}
level3: {fileID: 3741799588110921262}
--- !u!50 &5073600136309842042
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1088131638166771230}
m_BodyType: 1
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 1
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 4
--- !u!61 &6629287981537804912
BoxCollider2D:
m_ObjectHideFlags: 0
@ -541,7 +584,7 @@ BoxCollider2D:
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: -0.7984886, y: -0.13052177}
@ -567,7 +610,7 @@ BoxCollider2D:
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: -0.40692186, y: 1.5892982}
@ -583,27 +626,6 @@ BoxCollider2D:
serializedVersion: 2
m_Size: {x: 1.8138437, y: 0.61611176}
m_EdgeRadius: 0
--- !u!50 &5073600136309842042
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1088131638166771230}
m_BodyType: 1
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 1
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 4
--- !u!114 &3714690223456412398
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -84,7 +84,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
lineRendererCenter.SetPosition(0, character.position + centerOffset);
lineRendererFront.SetPosition(0, character.position + frontOffset);
Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(.1f))
Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(.02f))
.DelayFrameSubscription(2)
.Subscribe(_ =>
{

View File

@ -8,11 +8,10 @@ namespace MyGame.Scenes.MiniGame.Scripts
public class Player : MonoBehaviour
{
[SerializeField] private float speed = 5f;
[SerializeField] private float jumpTime = 1.25f;
[SerializeField] private float jumpHeight = 5f;
[SerializeField] private float fallTime = 1f;
[SerializeField] private float hitTime = 1.5f;
[SerializeField] private float hitWaitTime = 1f;
[SerializeField] private AnimationCurve jumpAnimationCurve;
[SerializeField] private GameObject level1;
[SerializeField] private GameObject level2;
[SerializeField] private GameObject level3;
@ -28,8 +27,8 @@ namespace MyGame.Scenes.MiniGame.Scripts
private void Start()
{
isHit.AddTo(this);
basePos = transform.localPosition;
animator = GetComponent<Animator>();
basePos = transform.localPosition;
}
public void Stay(bool force = false)
@ -65,9 +64,11 @@ namespace MyGame.Scenes.MiniGame.Scripts
SoundManager.Instance.PlaySE("se_minigame_Jump");
animator?.Play("Brother_pink_jump");
isJump = true;
var lastFrame = jumpAnimationCurve[jumpAnimationCurve.length - 1];
var jumpTime = lastFrame.time * 2;
jumpCoroutine = this.CallLerp(jumpTime, t =>
{
transform.SetLocalPositionY(basePos.y + Mathf.Sin(Mathf.PI * t) * jumpHeight);
transform.SetLocalPositionY(basePos.y + jumpAnimationCurve.Evaluate(t * jumpTime));
}, () =>
{
isJump = false;