資金調達とバイト進捗表示追加
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@ -0,0 +1,30 @@
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||||||
|
using System;
|
||||||
|
using UniRx;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace MyGame.Scenes.WorldMap.Scripts
|
||||||
|
{
|
||||||
|
public class EarningView : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Text titleText;
|
||||||
|
[SerializeField] private Text levelText;
|
||||||
|
[SerializeField] private Transform iconTarget;
|
||||||
|
[SerializeField] private Slider progressSlider;
|
||||||
|
[SerializeField] private Button button;
|
||||||
|
private readonly CompositeDisposable compositeDisposable = new();
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
compositeDisposable.AddTo(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetData(PartTimerData partTimerData, float progressValue, Action onClick = null)
|
||||||
|
{
|
||||||
|
levelText.text = $"Lv.{partTimerData.level}";
|
||||||
|
progressSlider.value = progressValue;
|
||||||
|
compositeDisposable.Clear();
|
||||||
|
button.OnClickAsObservable().Take(1).Subscribe(_ => onClick?.Invoke()).AddTo(compositeDisposable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4e4f24e6699341769dc47066fac7fa38
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|
timeCreated: 1663218503
|
||||||
|
|
@ -0,0 +1,44 @@
|
||||||
|
using System;
|
||||||
|
using TMPro;
|
||||||
|
using UniRx;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace MyGame.Scenes.WorldMap.Scripts
|
||||||
|
{
|
||||||
|
public class FundingSelectView : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Transform iconTarget;
|
||||||
|
[SerializeField] private Slider progressSlider;
|
||||||
|
[SerializeField] private TextMeshProUGUI progressText;
|
||||||
|
[SerializeField] private Button fundButton;
|
||||||
|
[SerializeField] private GameObject fundButtonOff;
|
||||||
|
[SerializeField] private GameObject detailObject;
|
||||||
|
[SerializeField] private GameObject hideObject;
|
||||||
|
private readonly CompositeDisposable compositeDisposable = new();
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
compositeDisposable.AddTo(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetActive(bool active)
|
||||||
|
{
|
||||||
|
detailObject.SetActive(active);
|
||||||
|
hideObject.SetActive(!active);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetData(FundingData fundingData, int funded, Action<int> onComplete = null)
|
||||||
|
{
|
||||||
|
fundButtonOff.SetActive(funded / fundingData.needAmount != 1);
|
||||||
|
fundButton.gameObject.SetActive(!fundButtonOff.activeSelf);
|
||||||
|
progressSlider.value = (float)funded / fundingData.needAmount;
|
||||||
|
progressText.text = $"{funded}/{fundingData.needAmount}";
|
||||||
|
compositeDisposable.Clear();
|
||||||
|
fundButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(1f)).Subscribe(_ =>
|
||||||
|
{
|
||||||
|
FundingDialog.ShowDialog(fundingData, onComplete);
|
||||||
|
}).AddTo(compositeDisposable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
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|
fileFormatVersion: 2
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guid: bd00cab206e1432fa034cbf188c9fe4d
|
||||||
|
timeCreated: 1663218556
|
||||||
|
|
@ -0,0 +1,18 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MyGame.Scenes.WorldMap.Scripts
|
||||||
|
{
|
||||||
|
public class FundingView : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private FundingSelectView[] selectViews;
|
||||||
|
public FundingSelectView[] SelectViews => selectViews;
|
||||||
|
|
||||||
|
public void ResetView()
|
||||||
|
{
|
||||||
|
foreach (var selectView in selectViews)
|
||||||
|
{
|
||||||
|
selectView.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
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|
fileFormatVersion: 2
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||||||
|
guid: 1393e6df2e784e87a81e10ec6b6bd6b9
|
||||||
|
timeCreated: 1663218488
|
||||||
Loading…
Reference in New Issue