資金調達とバイト進捗表示追加

This commit is contained in:
kimura 2022-09-16 10:45:49 +09:00
parent 22ae9d6f70
commit 198e7a855c
11 changed files with 2449 additions and 3 deletions

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using System;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
namespace MyGame.Scenes.WorldMap.Scripts
{
public class EarningView : MonoBehaviour
{
[SerializeField] private Text titleText;
[SerializeField] private Text levelText;
[SerializeField] private Transform iconTarget;
[SerializeField] private Slider progressSlider;
[SerializeField] private Button button;
private readonly CompositeDisposable compositeDisposable = new();
private void Start()
{
compositeDisposable.AddTo(this);
}
public void SetData(PartTimerData partTimerData, float progressValue, Action onClick = null)
{
levelText.text = $"Lv.{partTimerData.level}";
progressSlider.value = progressValue;
compositeDisposable.Clear();
button.OnClickAsObservable().Take(1).Subscribe(_ => onClick?.Invoke()).AddTo(compositeDisposable);
}
}
}

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fileFormatVersion: 2
guid: 4e4f24e6699341769dc47066fac7fa38
timeCreated: 1663218503

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using System;
using TMPro;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
namespace MyGame.Scenes.WorldMap.Scripts
{
public class FundingSelectView : MonoBehaviour
{
[SerializeField] private Transform iconTarget;
[SerializeField] private Slider progressSlider;
[SerializeField] private TextMeshProUGUI progressText;
[SerializeField] private Button fundButton;
[SerializeField] private GameObject fundButtonOff;
[SerializeField] private GameObject detailObject;
[SerializeField] private GameObject hideObject;
private readonly CompositeDisposable compositeDisposable = new();
private void Start()
{
compositeDisposable.AddTo(this);
}
public void SetActive(bool active)
{
detailObject.SetActive(active);
hideObject.SetActive(!active);
}
public void SetData(FundingData fundingData, int funded, Action<int> onComplete = null)
{
fundButtonOff.SetActive(funded / fundingData.needAmount != 1);
fundButton.gameObject.SetActive(!fundButtonOff.activeSelf);
progressSlider.value = (float)funded / fundingData.needAmount;
progressText.text = $"{funded}/{fundingData.needAmount}";
compositeDisposable.Clear();
fundButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(1f)).Subscribe(_ =>
{
FundingDialog.ShowDialog(fundingData, onComplete);
}).AddTo(compositeDisposable);
}
}
}

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fileFormatVersion: 2
guid: bd00cab206e1432fa034cbf188c9fe4d
timeCreated: 1663218556

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using UnityEngine;
namespace MyGame.Scenes.WorldMap.Scripts
{
public class FundingView : MonoBehaviour
{
[SerializeField] private FundingSelectView[] selectViews;
public FundingSelectView[] SelectViews => selectViews;
public void ResetView()
{
foreach (var selectView in selectViews)
{
selectView.SetActive(false);
}
}
}
}

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