収穫アニメーション実装

This commit is contained in:
kimura 2021-07-21 17:24:21 +09:00
parent 669fdc7600
commit 192caf7784
2 changed files with 66 additions and 18 deletions

View File

@ -27,6 +27,31 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &-6438628141452749478
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: BuddingTrigger
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -5787330920990745304}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-5787330920990745304 --- !u!1102 &-5787330920990745304
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 5
@ -37,7 +62,8 @@ AnimatorState:
m_Name: seedling_bud m_Name: seedling_bud
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: 394579965337601277}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -119,7 +145,13 @@ AnimatorController:
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: BuddingTrigger
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer
@ -133,6 +165,28 @@ AnimatorController:
m_IKPass: 0 m_IKPass: 0
m_SyncedLayerAffectsTiming: 0 m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 9100000}
--- !u!1101 &394579965337601277
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -7101647891082938139}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1107 &1585693591985743309 --- !u!1107 &1585693591985743309
AnimatorStateMachine: AnimatorStateMachine:
serializedVersion: 5 serializedVersion: 5
@ -144,15 +198,16 @@ AnimatorStateMachine:
m_ChildStates: m_ChildStates:
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -5202147409423705330} m_State: {fileID: -5202147409423705330}
m_Position: {x: 290, y: 10, z: 0} m_Position: {x: 290, y: 230, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -7101647891082938139} m_State: {fileID: -7101647891082938139}
m_Position: {x: 288.2871, y: 110.23569, z: 0} m_Position: {x: 288.2871, y: 110.23569, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -5787330920990745304} m_State: {fileID: -5787330920990745304}
m_Position: {x: 323.2871, y: 175.23569, z: 0} m_Position: {x: 290, y: 20, z: 0}
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions:
- {fileID: -6438628141452749478}
m_EntryTransitions: [] m_EntryTransitions: []
m_StateMachineTransitions: {} m_StateMachineTransitions: {}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
@ -177,7 +232,7 @@ AnimatorStateTransition:
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0 m_TransitionDuration: 0
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.25 m_ExitTime: 1
m_HasExitTime: 1 m_HasExitTime: 1
m_HasFixedDuration: 1 m_HasFixedDuration: 1
m_InterruptionSource: 0 m_InterruptionSource: 0

View File

@ -12,6 +12,7 @@ public class CornSeedlingView : MonoBehaviour
[SerializeField] private GameObject seedlingStage4; [SerializeField] private GameObject seedlingStage4;
[SerializeField] private GameObject growingArrowPrefab; [SerializeField] private GameObject growingArrowPrefab;
private readonly int nextStageTriggerHash = Animator.StringToHash("NextStageTrigger"); private readonly int nextStageTriggerHash = Animator.StringToHash("NextStageTrigger");
private readonly int buddingTriggerHash = Animator.StringToHash("BuddingTrigger");
public void ResetView() public void ResetView()
{ {
@ -54,38 +55,30 @@ public class CornSeedlingView : MonoBehaviour
break; break;
case SeedlingStage.Stage1: case SeedlingStage.Stage1:
seedlingStage1.SetActive(true); seedlingStage1.SetActive(true);
seedlingStage1.GetComponent<Animator>().SetTrigger(buddingTriggerHash);
break; break;
case SeedlingStage.Stage2: case SeedlingStage.Stage2:
seedlingStage1.GetComponent<Animator>().SetTrigger(nextStageTriggerHash); seedlingStage1.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
this.CallWaitForSeconds(.25f, () => this.CallWaitForSeconds(.25f, () =>
{
seedlingStage2.SetActive(true);
});
this.CallWaitForSeconds(.33f, () =>
{ {
seedlingStage1.SetActive(false); seedlingStage1.SetActive(false);
seedlingStage2.SetActive(true);
}); });
break; break;
case SeedlingStage.Stage3: case SeedlingStage.Stage3:
seedlingStage2.GetComponent<Animator>().SetTrigger(nextStageTriggerHash); seedlingStage2.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
this.CallWaitForSeconds(.25f, () => this.CallWaitForSeconds(.25f, () =>
{
seedlingStage3.SetActive(true);
});
this.CallWaitForSeconds(.33f, () =>
{ {
seedlingStage2.SetActive(false); seedlingStage2.SetActive(false);
seedlingStage3.SetActive(true);
}); });
break; break;
case SeedlingStage.Stage4: case SeedlingStage.Stage4:
seedlingStage3.GetComponent<Animator>().SetTrigger(nextStageTriggerHash); seedlingStage3.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
this.CallWaitForSeconds(.25f, () => this.CallWaitForSeconds(.25f, () =>
{
seedlingStage4.SetActive(true);
});
this.CallWaitForSeconds(.33f, () =>
{ {
seedlingStage3.SetActive(false); seedlingStage3.SetActive(false);
seedlingStage4.SetActive(true);
}); });
break; break;
default: default: