Merge branch 'feature/1.2.1' into feature/1.3.0
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|  | @ -99,6 +99,12 @@ public class Corn : MonoBehaviour | ||||||
|                 case CornCondition.Seed: |                 case CornCondition.Seed: | ||||||
|                     break; |                     break; | ||||||
|                 case CornCondition.Simple: |                 case CornCondition.Simple: | ||||||
|  |                     // コーンが弾けたとき、GrowSpeedを再設定する | ||||||
|  |                     // ThermalCondition.Hot以外では焦げ進行なし | ||||||
|  |                     if (!isHot) | ||||||
|  |                     { | ||||||
|  |                         ChangeGrowSpeed(0f); | ||||||
|  |                     } | ||||||
|                     CornPop(); |                     CornPop(); | ||||||
|                     break; |                     break; | ||||||
|                 case CornCondition.Burnt: |                 case CornCondition.Burnt: | ||||||
|  |  | ||||||
|  | @ -32,6 +32,9 @@ public class CornManager : MonoBehaviour | ||||||
|     [Space] |     [Space] | ||||||
|     [SerializeField, Range(0,1)] private float screenKoProbability; |     [SerializeField, Range(0,1)] private float screenKoProbability; | ||||||
|     [SerializeField] private int maxScreenKoCount; |     [SerializeField] private int maxScreenKoCount; | ||||||
|  |     [Header("演出で増やすコーン")] | ||||||
|  |     [SerializeField, Range(0, 1)] private float willFinishValue = 0.6f; | ||||||
|  |     [SerializeField] private int cornAddCount = 40; | ||||||
| 
 | 
 | ||||||
|     public IReadOnlyReactiveProperty<CornResult> Result => result; |     public IReadOnlyReactiveProperty<CornResult> Result => result; | ||||||
|     private readonly ReactiveProperty<CornResult> result = new ReactiveProperty<CornResult>(); |     private readonly ReactiveProperty<CornResult> result = new ReactiveProperty<CornResult>(); | ||||||
|  | @ -39,6 +42,9 @@ public class CornManager : MonoBehaviour | ||||||
|     public ReactiveProperty<GameState> GameState => gameState; |     public ReactiveProperty<GameState> GameState => gameState; | ||||||
|     private readonly ReactiveProperty<GameState> gameState = new ReactiveProperty<GameState>(); |     private readonly ReactiveProperty<GameState> gameState = new ReactiveProperty<GameState>(); | ||||||
| 
 | 
 | ||||||
|  |     public IReadOnlyReactiveProperty<float> Progress => progress; | ||||||
|  |     private readonly ReactiveProperty<float> progress = new ReactiveProperty<float>(0f); | ||||||
|  | 
 | ||||||
|     private Corn[] cornArray; |     private Corn[] cornArray; | ||||||
|     private bool isHot; |     private bool isHot; | ||||||
|     private bool isCompleted; |     private bool isCompleted; | ||||||
|  | @ -65,6 +71,8 @@ public class CornManager : MonoBehaviour | ||||||
|     { |     { | ||||||
|         cornArray = new Corn[cornSpawnCount]; |         cornArray = new Corn[cornSpawnCount]; | ||||||
|         result.AddTo(this); |         result.AddTo(this); | ||||||
|  |         gameState.AddTo(this); | ||||||
|  |         progress.AddTo(this); | ||||||
|         cornGrowSpeed.AddTo(this); |         cornGrowSpeed.AddTo(this); | ||||||
|         compositeDisposable.AddTo(this); |         compositeDisposable.AddTo(this); | ||||||
|     } |     } | ||||||
|  | @ -126,18 +134,14 @@ public class CornManager : MonoBehaviour | ||||||
|         isCompleted = false; |         isCompleted = false; | ||||||
|         compositeDisposable.Clear(); |         compositeDisposable.Clear(); | ||||||
|         cornConditions.Clear(); |         cornConditions.Clear(); | ||||||
|         for (int i = 0; i < cornArray.Length; i++) |         progress.Value = 0f; | ||||||
|         { |         cornSpawnTarget.DestroyAllChildrens(); | ||||||
|             if (cornArray[i] != null) |  | ||||||
|             { |  | ||||||
|                 Destroy(cornArray[i].gameObject); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|         cornArray = new Corn[cornSpawnCount]; |         cornArray = new Corn[cornSpawnCount]; | ||||||
|          |          | ||||||
|         // コーン生成 |         // コーン生成 | ||||||
|         var shuffledArray = Enumerable.Range(0, cornSpawnCount).OrderBy(_ => Random.value).ToArray(); |         var shuffledArray = Enumerable.Range(0, cornArray.Length).OrderBy(_ => Random.value).ToArray(); | ||||||
|         for (int i = 0; i < cornSpawnCount; i++) |          | ||||||
|  |         for (int i = 0; i < cornArray.Length; i++) | ||||||
|         { |         { | ||||||
|             var corn = Instantiate(cornPrefab, cornSpawnTarget); |             var corn = Instantiate(cornPrefab, cornSpawnTarget); | ||||||
|             cornArray[i] = corn; |             cornArray[i] = corn; | ||||||
|  | @ -173,12 +177,6 @@ public class CornManager : MonoBehaviour | ||||||
|                         case CornCondition.Seed: |                         case CornCondition.Seed: | ||||||
|                             break; |                             break; | ||||||
|                         case CornCondition.Simple: |                         case CornCondition.Simple: | ||||||
|                             // コーンが弾けたとき、GrowSpeedを再設定する |  | ||||||
|                             // ThermalCondition.Hot以外では焦げ進行なし |  | ||||||
|                             if (!isHot) |  | ||||||
|                             { |  | ||||||
|                                 corn.ChangeGrowSpeed(0f); |  | ||||||
|                             } |  | ||||||
|                             break; |                             break; | ||||||
|                         case CornCondition.Burnt: |                         case CornCondition.Burnt: | ||||||
|                             // ミス数加算 |                             // ミス数加算 | ||||||
|  | @ -195,7 +193,15 @@ public class CornManager : MonoBehaviour | ||||||
|             cornConditions.Add(corn.Condition); |             cornConditions.Add(corn.Condition); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         var cornConditionsObservable = Observable.CombineLatest(cornConditions).Publish().RefCount(); |         var cornConditionsObservable = cornConditions.CombineLatest().Publish().RefCount(); | ||||||
|  | 
 | ||||||
|  |         // コーン全体の進捗 | ||||||
|  |         cornConditionsObservable | ||||||
|  |             .Select(x => x.Count(cond => cond != CornCondition.Seed)) | ||||||
|  |             .Subscribe(x => | ||||||
|  |             { | ||||||
|  |                 progress.Value = (float)x / cornArray.Length; | ||||||
|  |             }).AddTo(compositeDisposable); | ||||||
| 
 | 
 | ||||||
|         // すべてのコーンがSeedではなくなった場合 |         // すべてのコーンがSeedではなくなった場合 | ||||||
|         cornConditionsObservable |         cornConditionsObservable | ||||||
|  | @ -217,6 +223,36 @@ public class CornManager : MonoBehaviour | ||||||
|                     SetResult(CornResult.Good); |                     SetResult(CornResult.Good); | ||||||
|                 } |                 } | ||||||
|             }).AddTo(compositeDisposable); |             }).AddTo(compositeDisposable); | ||||||
|  |          | ||||||
|  |         // 進捗によってコーンを増やす(演出用) | ||||||
|  |         var amount = 5; | ||||||
|  |         var times = cornAddCount / amount; | ||||||
|  |         progress | ||||||
|  |             .Where(x => x >= willFinishValue) | ||||||
|  |             .Take(1) | ||||||
|  |             .AsUnitObservable() | ||||||
|  |             .Concat(Observable.TimerFrame(0,1).AsUnitObservable()) | ||||||
|  |             .Take(times) | ||||||
|  |             .Subscribe(_ => | ||||||
|  |             { | ||||||
|  |                 Observable.Range(0, amount).Subscribe(__ => | ||||||
|  |                 { | ||||||
|  |                     var corn = Instantiate(cornPrefab, cornSpawnTarget); | ||||||
|  |                     corn.SetCornProperty(0f, isHot ? 0f : 3f, cornSpillSpeed, cornPopSpeed); | ||||||
|  |                     cornGrowSpeed.TakeWhile(x => !isCompleted).Subscribe(x => | ||||||
|  |                     { | ||||||
|  |                         // コーンが弾けた後はRedの場合のみ焦げ進行する | ||||||
|  |                         if (corn.Condition.Value == CornCondition.Simple && !isHot) | ||||||
|  |                         { | ||||||
|  |                             corn.ChangeGrowSpeed(0f); | ||||||
|  |                             return; | ||||||
|  |                         } | ||||||
|  | 
 | ||||||
|  |                         corn.ChangeGrowSpeed(x); | ||||||
|  |                         corn.ChangeHotStatus(isHot); | ||||||
|  |                     }).AddTo(compositeDisposable); | ||||||
|  |                 }).AddTo(compositeDisposable); | ||||||
|  |             }).AddTo(compositeDisposable); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     public void ChangeGrowSpeed(ThermalCondition condition) |     public void ChangeGrowSpeed(ThermalCondition condition) | ||||||
|  |  | ||||||
|  | @ -8,29 +8,32 @@ using UnityEngine.UI; | ||||||
| public class MainGameDebugParameter : MonoBehaviour | public class MainGameDebugParameter : MonoBehaviour | ||||||
| { | { | ||||||
|     [SerializeField] private Text text; |     [SerializeField] private Text text; | ||||||
|     [SerializeField] private Text value; |     [SerializeField] private InputField inputField; | ||||||
|     [SerializeField] private Slider slider; |     [SerializeField] private Slider slider; | ||||||
| 
 | 
 | ||||||
|     [SerializeField] private float minValue; |     [SerializeField] private float minValue; | ||||||
|     [SerializeField] private float maxValue; |     [SerializeField] private float maxValue; | ||||||
|     // [SerializeField] private String paramName; | 
 | ||||||
|  |     public IObservable<float> OnValueChange => slider.OnValueChangedAsObservable() | ||||||
|  |         .Merge(inputField.OnEndEditAsObservable().Select(float.Parse)) | ||||||
|  |         .TakeUntilDestroy(this); | ||||||
| 
 | 
 | ||||||
|     void Awake() |     void Awake() | ||||||
|     { |     { | ||||||
|         slider.minValue = minValue; |         slider.minValue = minValue; | ||||||
|         slider.maxValue = maxValue; |         slider.maxValue = maxValue; | ||||||
|         // text.text = paramName; |         // text.text = paramName; | ||||||
|         slider.OnValueChangedAsObservable().SubscribeToText(value, f => $"{f:F3}"); |         OnValueChange.Subscribe(x => | ||||||
|  |         { | ||||||
|  |             inputField.text = $"{x:0.######}"; | ||||||
|  |             SetValue(x); | ||||||
|  |         }).AddTo(this); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     public void SetValue(float value) |     public void SetValue(float value) | ||||||
|     { |     { | ||||||
|  |         // maxValueを超えた値が来た場合そちらを優先する | ||||||
|  |         slider.maxValue = Mathf.Max(slider.maxValue, value); | ||||||
|         slider.value = value; |         slider.value = value; | ||||||
|     } |     } | ||||||
| 
 |  | ||||||
|     // Update is called once per frame |  | ||||||
|     void Update() |  | ||||||
|     { |  | ||||||
|          |  | ||||||
|     } |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -1,6 +1,8 @@ | ||||||
| using System; | using System; | ||||||
| using System.Collections; | using System.Collections; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
|  | using System.Diagnostics; | ||||||
|  | using System.Linq; | ||||||
| using UniRx; | using UniRx; | ||||||
| using UnityEngine; | using UnityEngine; | ||||||
| using UnityEngine.UI; | using UnityEngine.UI; | ||||||
|  | @ -16,6 +18,12 @@ public class MainGameDebugView : MonoBehaviour | ||||||
|     [SerializeField] private Button pattern1; |     [SerializeField] private Button pattern1; | ||||||
|     [SerializeField] private Button pattern2; |     [SerializeField] private Button pattern2; | ||||||
| 
 | 
 | ||||||
|  |     [SerializeField] private MainGameDebugParameter[] panDataParameters; | ||||||
|  |     [SerializeField] private PopcornGameManager gameManager; | ||||||
|  |     [SerializeField] private ThermalControl thermalControl; | ||||||
|  | 
 | ||||||
|  |     private readonly PanData debugPanData = new PanData(); | ||||||
|  | 
 | ||||||
|     private void Awake() |     private void Awake() | ||||||
|     { |     { | ||||||
| #if DEVELOPMENT_BUILD || UNITY_EDITOR | #if DEVELOPMENT_BUILD || UNITY_EDITOR | ||||||
|  | @ -34,21 +42,33 @@ public class MainGameDebugView : MonoBehaviour | ||||||
|     // Start is called before the first frame update |     // Start is called before the first frame update | ||||||
| 
 | 
 | ||||||
|     void Start() |     void Start() | ||||||
|  |     { | ||||||
|  |         Initialize(); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     [Conditional("DEVELOPMENT_BUILD"), Conditional("UNITY_EDITOR")] | ||||||
|  |     private void Initialize() | ||||||
|     { |     { | ||||||
|         showDebugButton.OnClickAsObservable().Subscribe(_ => |         showDebugButton.OnClickAsObservable().Subscribe(_ => | ||||||
|         { |         { | ||||||
|  |             Time.timeScale = 0f; | ||||||
|             view.SetActive(true); |             view.SetActive(true); | ||||||
|         }).AddTo(this); |         }).AddTo(this); | ||||||
|         closeDebugButton.OnClickAsObservable().Subscribe(_ => |         closeDebugButton.OnClickAsObservable().Subscribe(_ => | ||||||
|         { |         { | ||||||
|  |             Time.timeScale = 1f; | ||||||
|             view.SetActive(false); |             view.SetActive(false); | ||||||
|         }).AddTo(this); |         }).AddTo(this); | ||||||
|         gameResetButton.OnClickAsObservable().Subscribe(_ => |         gameResetButton.OnClickAsObservable().Subscribe(_ => | ||||||
|         { |         { | ||||||
|  |             Time.timeScale = 1f; | ||||||
|             view.SetActive(false); |             view.SetActive(false); | ||||||
|  |             TransitionManager.Instance.UnloadScene(GameScenes.CookingResults); | ||||||
|  |             gameManager.ResetGame(debugPanData); | ||||||
|         }).AddTo(this); |         }).AddTo(this); | ||||||
|         backMainButton.OnClickAsObservable().Subscribe(_ => |         backMainButton.OnClickAsObservable().Subscribe(_ => | ||||||
|         { |         { | ||||||
|  |             Time.timeScale = 1f; | ||||||
|             TransitionManager.Instance.LoadScene(GameScenes.Main); |             TransitionManager.Instance.LoadScene(GameScenes.Main); | ||||||
|         }).AddTo(this); |         }).AddTo(this); | ||||||
|         // pattern1.OnClickAsObservable().Subscribe(_ => |         // pattern1.OnClickAsObservable().Subscribe(_ => | ||||||
|  | @ -59,6 +79,45 @@ public class MainGameDebugView : MonoBehaviour | ||||||
|         // { |         // { | ||||||
|         //     SetPreset(preset2); |         //     SetPreset(preset2); | ||||||
|         // }).AddTo(this); |         // }).AddTo(this); | ||||||
|  |          | ||||||
|  |         // panData取得 | ||||||
|  |         var originalPanData = LocalCacheManager.Load<PanData>(PopcornGameManager.PanDataTag); | ||||||
|  |         debugPanData.id = originalPanData.id; | ||||||
|  |         debugPanData.rarity = originalPanData.rarity; | ||||||
|  |         debugPanData.prefabName = originalPanData.prefabName; | ||||||
|  |         SetPanDataToParam(originalPanData); | ||||||
|  |         panDataParameters.Select(param => param.OnValueChange).CombineLatest() | ||||||
|  |             .ThrottleFrame(1) | ||||||
|  |             // .Debug("debugParameter") | ||||||
|  |             .Subscribe(x => | ||||||
|  |             { | ||||||
|  |                 SetParamToPanData(x); | ||||||
|  |                 thermalControl.SetPanData(debugPanData); | ||||||
|  |             }).AddTo(this); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     private void SetParamToPanData(IList<float> parameters) | ||||||
|  |     { | ||||||
|  |         debugPanData.panFactor = parameters[0]; | ||||||
|  |         debugPanData.deadZone = parameters[1]; | ||||||
|  |         debugPanData.baseIncreaseSpeed = parameters[2]; | ||||||
|  |         debugPanData.coldIncreaseSpeed = parameters[3]; | ||||||
|  |         debugPanData.hotIncreaseSpeed = parameters[4]; | ||||||
|  |         debugPanData.maxDecreaseSpeed = parameters[5]; | ||||||
|  |         debugPanData.yellowSize = parameters[6]; | ||||||
|  |         debugPanData.randomRange = parameters[7]; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     private void SetPanDataToParam(PanData panData) | ||||||
|  |     { | ||||||
|  |         panDataParameters[0].SetValue(panData.panFactor); | ||||||
|  |         panDataParameters[1].SetValue(panData.deadZone); | ||||||
|  |         panDataParameters[2].SetValue(panData.baseIncreaseSpeed); | ||||||
|  |         panDataParameters[3].SetValue(panData.coldIncreaseSpeed); | ||||||
|  |         panDataParameters[4].SetValue(panData.hotIncreaseSpeed); | ||||||
|  |         panDataParameters[5].SetValue(panData.maxDecreaseSpeed); | ||||||
|  |         panDataParameters[6].SetValue(panData.yellowSize); | ||||||
|  |         panDataParameters[7].SetValue(panData.randomRange); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     private float[] preset1 =  |     private float[] preset1 =  | ||||||
|  | @ -112,10 +171,4 @@ public class MainGameDebugView : MonoBehaviour | ||||||
|         } |         } | ||||||
|          |          | ||||||
|     } |     } | ||||||
| 
 |  | ||||||
|     // Update is called once per frame |  | ||||||
|     void Update() |  | ||||||
|     { |  | ||||||
|          |  | ||||||
|     } |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -0,0 +1,84 @@ | ||||||
|  | using System; | ||||||
|  | using UniRx; | ||||||
|  | using UnityEngine; | ||||||
|  | 
 | ||||||
|  | namespace MyGame.Scenes.Cooking.Scripts | ||||||
|  | { | ||||||
|  |     public enum PanChangerState | ||||||
|  |     { | ||||||
|  |         Init, | ||||||
|  |         WillFinish, | ||||||
|  |         Finish | ||||||
|  |     } | ||||||
|  |     public class PanColliderChanger : MonoBehaviour | ||||||
|  |     { | ||||||
|  |         [SerializeField] private Collider2D topCollider; | ||||||
|  |         [SerializeField] private Collider2D topWillFinishCollider; | ||||||
|  |         [SerializeField] private Collider2D topFinishCollider; | ||||||
|  |         [SerializeField, Range(0f, 1f)] private float willFinishValue = 1f; | ||||||
|  |         [SerializeField, Range(0f, 1f)] private float finishValue = 1f; | ||||||
|  |         private ReactiveProperty<PanChangerState> panChangerState = new ReactiveProperty<PanChangerState>(); | ||||||
|  | 
 | ||||||
|  |         private void Start() | ||||||
|  |         { | ||||||
|  |             panChangerState.AddTo(this); | ||||||
|  |             panChangerState.Value = PanChangerState.Init; | ||||||
|  |             panChangerState.Subscribe(x => | ||||||
|  |             { | ||||||
|  |                 switch (x) | ||||||
|  |                 { | ||||||
|  |                     case PanChangerState.Init: | ||||||
|  |                         Init(); | ||||||
|  |                         break; | ||||||
|  |                     case PanChangerState.WillFinish: | ||||||
|  |                         WillFinish(); | ||||||
|  |                         break; | ||||||
|  |                     case PanChangerState.Finish: | ||||||
|  |                         Finish(); | ||||||
|  |                         break; | ||||||
|  |                     default: | ||||||
|  |                         throw new ArgumentOutOfRangeException(nameof(x), x, null); | ||||||
|  |                 } | ||||||
|  |             }).AddTo(this); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public void Reset() | ||||||
|  |         { | ||||||
|  |             panChangerState.Value = PanChangerState.Init; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public void ChangeState(float value) | ||||||
|  |         { | ||||||
|  |             if (value >= finishValue) | ||||||
|  |             { | ||||||
|  |                 panChangerState.Value = PanChangerState.Finish; | ||||||
|  |             } | ||||||
|  |             else if (value >= willFinishValue) | ||||||
|  |             { | ||||||
|  |                 panChangerState.Value = PanChangerState.WillFinish; | ||||||
|  |             } | ||||||
|  |              | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private void Init() | ||||||
|  |         { | ||||||
|  |             topCollider.enabled = true; | ||||||
|  |             topWillFinishCollider.enabled = false; | ||||||
|  |             topFinishCollider.enabled = false; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private void WillFinish() | ||||||
|  |         { | ||||||
|  |             topCollider.enabled = false; | ||||||
|  |             topWillFinishCollider.enabled = true; | ||||||
|  |             topFinishCollider.enabled = false; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private void Finish() | ||||||
|  |         { | ||||||
|  |             topCollider.enabled = false; | ||||||
|  |             topWillFinishCollider.enabled = false; | ||||||
|  |             topFinishCollider.enabled = true; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | @ -0,0 +1,3 @@ | ||||||
|  | fileFormatVersion: 2 | ||||||
|  | guid: 0921292620c649ef8f75f013ff51c349 | ||||||
|  | timeCreated: 1650607663 | ||||||
|  | @ -1,8 +1,10 @@ | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Linq; | using System.Linq; | ||||||
|  | using MyGame.Scenes.Cooking.Scripts; | ||||||
| using MyGame.Scripts; | using MyGame.Scripts; | ||||||
| using UniRx; | using UniRx; | ||||||
|  | using UniRx.Diagnostics; | ||||||
| using UniRx.Triggers; | using UniRx.Triggers; | ||||||
| using UnityEngine; | using UnityEngine; | ||||||
| using UnityEngine.EventSystems; | using UnityEngine.EventSystems; | ||||||
|  | @ -28,10 +30,11 @@ public class PopcornGameManager : MonoBehaviour | ||||||
|     [SerializeField] private ThermalControl thermalControl; |     [SerializeField] private ThermalControl thermalControl; | ||||||
|     [SerializeField] private ThermoMeter thermoMeter; |     [SerializeField] private ThermoMeter thermoMeter; | ||||||
|     [SerializeField] private CornManager cornManager; |     [SerializeField] private CornManager cornManager; | ||||||
|  |     [SerializeField] private PanColliderChanger panColliderChanger; | ||||||
|      |      | ||||||
| #if DEVELOPMENT_BUILD || UNITY_EDITOR |     [Space] | ||||||
|     [SerializeField] private Button resetButton; |     [SerializeField, ReadOnly] private float gameProgress; | ||||||
| #endif |     [SerializeField] private float resultDelay = 1.2f; | ||||||
|      |      | ||||||
|     private readonly ReactiveProperty<GameState> state = new ReactiveProperty<GameState>(GameState.Guide); |     private readonly ReactiveProperty<GameState> state = new ReactiveProperty<GameState>(GameState.Guide); | ||||||
|     private readonly CompositeDisposable compositeDisposable = new CompositeDisposable(); |     private readonly CompositeDisposable compositeDisposable = new CompositeDisposable(); | ||||||
|  | @ -74,6 +77,12 @@ public class PopcornGameManager : MonoBehaviour | ||||||
|             } |             } | ||||||
|         }); |         }); | ||||||
|          |          | ||||||
|  |         cornManager.Progress.Subscribe(x => | ||||||
|  |         { | ||||||
|  |             gameProgress = x; | ||||||
|  |             panColliderChanger.ChangeState(x); | ||||||
|  |         }).AddTo(this); | ||||||
|  | 
 | ||||||
|         ResetGame(); |         ResetGame(); | ||||||
| 
 | 
 | ||||||
|         if (!GameDataManager.GameData.FinishedFlags.HasFlag(TutorialFlag.FirstPlay)) |         if (!GameDataManager.GameData.FinishedFlags.HasFlag(TutorialFlag.FirstPlay)) | ||||||
|  | @ -87,14 +96,6 @@ public class PopcornGameManager : MonoBehaviour | ||||||
|             }); |             }); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
| #if DEVELOPMENT_BUILD || UNITY_EDITOR |  | ||||||
|         resetButton.OnClickAsObservable().Subscribe(_ => |  | ||||||
|         { |  | ||||||
|             TransitionManager.Instance.UnloadScene(GameScenes.CookingResults); |  | ||||||
|             ResetGame(); |  | ||||||
|         }).AddTo(this); |  | ||||||
| #endif |  | ||||||
| 
 |  | ||||||
| #if UNITY_EDITOR | #if UNITY_EDITOR | ||||||
|         this.UpdateAsObservable() |         this.UpdateAsObservable() | ||||||
|             .Where(_ => Input.GetKeyDown(KeyCode.R)) |             .Where(_ => Input.GetKeyDown(KeyCode.R)) | ||||||
|  | @ -112,48 +113,39 @@ public class PopcornGameManager : MonoBehaviour | ||||||
| 
 | 
 | ||||||
|         cornManager.Result |         cornManager.Result | ||||||
|             .SkipLatestValueOnSubscribe() |             .SkipLatestValueOnSubscribe() | ||||||
|             // .DistinctUntilChanged() |             .Debug("Result") | ||||||
|             .Materialize() |             .Subscribe(x => { }).AddTo(this); | ||||||
|             .Subscribe(x => { Debug.Log(x); }).AddTo(this); |  | ||||||
| #endif | #endif | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     private void ResetGame() |     private void ResetGame() | ||||||
|     { |     { | ||||||
|         var panData = LocalCacheManager.Load<PanData>(PanDataTag); |         var panData = LocalCacheManager.Load<PanData>(PanDataTag); | ||||||
|  |         ResetGame(panData); | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     public void ResetGame(PanData panData) | ||||||
|  |     { | ||||||
|         var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet); |         var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet); | ||||||
|         var rarityData = rarityList.First(data => data.Rarity == panData.Rarity); |         var rarityData = rarityList.First(data => data.Rarity == panData.Rarity); | ||||||
|         // フライパン設定 |         // フライパン設定 | ||||||
|         gameView.SetPan(panData.GetPrefab()); |         gameView.SetPan(panData.GetPrefab()); | ||||||
|         thermalControl.SetPanData(panData); |         thermalControl.SetPanData(panData); | ||||||
| #if UNITY_EDITOR |  | ||||||
|         Debug.Log($@"
 |  | ||||||
| name = {panData.Name} |  | ||||||
| panFactor = {panData.panFactor} |  | ||||||
| deadZone = {panData.deadZone} |  | ||||||
| baseIncreaseSpeed = {panData.baseIncreaseSpeed} |  | ||||||
| coldIncreaseSpeed = {panData.coldIncreaseSpeed} |  | ||||||
| hotIncreaseSpeed = {panData.hotIncreaseSpeed} |  | ||||||
| maxDecreaseSpeed = {panData.maxDecreaseSpeed} |  | ||||||
| yellowSize = {panData.yellowSize} |  | ||||||
| randomRange = {panData.randomRange} |  | ||||||
| ");
 |  | ||||||
| #endif |  | ||||||
|         cornManager.SetCornsActive(true); |         cornManager.SetCornsActive(true); | ||||||
|  |         panColliderChanger.Reset(); | ||||||
|         compositeDisposable.Clear(); |         compositeDisposable.Clear(); | ||||||
|         cornManager.Result.SkipLatestValueOnSubscribe() |         cornManager.Result.SkipLatestValueOnSubscribe() | ||||||
|             .FirstOrDefault() |             .Take(1) | ||||||
|             .DelayFrame(1) // Disposeタイミング調整 |  | ||||||
|             .Subscribe(result => |             .Subscribe(result => | ||||||
|             { |             { | ||||||
|                 state.Value = GameState.Result; |                 state.Value = GameState.Result; | ||||||
|                 // リザルト表示遅延 |                 // リザルト表示遅延 | ||||||
|                 this.CallWaitForSeconds(1.2f, () => |                 Observable.Timer(TimeSpan.FromSeconds(resultDelay)).Subscribe(_ => | ||||||
|                 { |                 { | ||||||
|                     LocalCacheManager.Save(CookingResultDataTag, (rarityData, result, new Action(() => cornManager.SetCornsActive(false)))); |                     LocalCacheManager.Save(CookingResultDataTag, (rarityData, result, new Action(() => cornManager.SetCornsActive(false)))); | ||||||
|                     LocalCacheManager.Save(RestartCallbackTag, new Action(ResetGame)); |                     LocalCacheManager.Save(RestartCallbackTag, new Action(ResetGame)); | ||||||
|                     TransitionManager.Instance.LoadSceneAdditive(GameScenes.CookingResults); |                     TransitionManager.Instance.LoadSceneAdditive(GameScenes.CookingResults); | ||||||
|                 }); |                 }).AddTo(compositeDisposable); | ||||||
|             }).AddTo(compositeDisposable); |             }).AddTo(compositeDisposable); | ||||||
|          |          | ||||||
|         // 画面タップでスタート |         // 画面タップでスタート | ||||||
|  |  | ||||||
|  | @ -45,45 +45,16 @@ public class ThermalControl : MonoBehaviour | ||||||
|     public IReadOnlyReactiveProperty<ThermalCondition> Condition => condition; |     public IReadOnlyReactiveProperty<ThermalCondition> Condition => condition; | ||||||
|     private readonly ReactiveProperty<ThermalCondition> condition = new ReactiveProperty<ThermalCondition>(ThermalCondition.Cold); |     private readonly ReactiveProperty<ThermalCondition> condition = new ReactiveProperty<ThermalCondition>(ThermalCondition.Cold); | ||||||
| 
 | 
 | ||||||
| #if DEVELOPMENT_BUILD || UNITY_EDITOR |  | ||||||
|     [SerializeField] private Slider factorSlider; |  | ||||||
|     [SerializeField] private Slider deadZoneSlider; |  | ||||||
|     [SerializeField] private Slider baseSpeedSlider; |  | ||||||
|     [SerializeField] private Slider coldSpeedSlider; |  | ||||||
|     [SerializeField] private Slider hotSpeedSlider; |  | ||||||
|     [SerializeField] private Slider decreaseSpeedSlider; |  | ||||||
|     [SerializeField] private Slider yellowSizeSlider; |  | ||||||
|     [SerializeField] private Slider randomRangeSlider; |  | ||||||
| #endif |  | ||||||
| 
 |  | ||||||
|     private void Start() |     private void Start() | ||||||
|     { |     { | ||||||
|         condition.AddTo(this); |         condition.AddTo(this); | ||||||
| #if UNITY_EDITOR | #if UNITY_EDITOR | ||||||
|         condition.Subscribe(x => |         // condition.Subscribe(x => | ||||||
|         { |         // { | ||||||
|             Debug.Log($"cond :{x} temp: {temperature}"); |         //     Debug.Log($"cond :{x} temp: {temperature}"); | ||||||
|         }).AddTo(this); |         // }).AddTo(this); | ||||||
| #endif | #endif | ||||||
|          |          | ||||||
| #if DEVELOPMENT_BUILD || UNITY_EDITOR |  | ||||||
|         factorSlider.value = panFactor; |  | ||||||
|         deadZoneSlider.value = deadZone; |  | ||||||
|         baseSpeedSlider.value = baseIncreaseSpeed; |  | ||||||
|         coldSpeedSlider.value = coldIncreaseSpeed; |  | ||||||
|         hotSpeedSlider.value = hotIncreaseSpeed; |  | ||||||
|         decreaseSpeedSlider.value = maxDecreaseSpeed; |  | ||||||
|         yellowSizeSlider.value = yellowSize; |  | ||||||
|         randomRangeSlider.value = randomRange; |  | ||||||
|         factorSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => panFactor = x).AddTo(this); |  | ||||||
|         deadZoneSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => deadZone = x).AddTo(this); |  | ||||||
|         baseSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => baseIncreaseSpeed = x).AddTo(this); |  | ||||||
|         coldSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => coldIncreaseSpeed = x).AddTo(this); |  | ||||||
|         hotSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => hotIncreaseSpeed = x).AddTo(this); |  | ||||||
|         decreaseSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => maxDecreaseSpeed = x).AddTo(this); |  | ||||||
|         yellowSizeSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => yellowSize = x).AddTo(this); |  | ||||||
|         randomRangeSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => randomRange = x).AddTo(this); |  | ||||||
| #endif |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     private void Update() |     private void Update() | ||||||
|  | @ -190,6 +161,18 @@ public class ThermalControl : MonoBehaviour | ||||||
| 
 | 
 | ||||||
|     public void SetPanData(PanData panData) |     public void SetPanData(PanData panData) | ||||||
|     { |     { | ||||||
|  | #if UNITY_EDITOR | ||||||
|  |         Debug.Log($@"SetPanData
 | ||||||
|  | name = {panData.Name} | ||||||
|  | panFactor = {panData.panFactor} | ||||||
|  | deadZone = {panData.deadZone} | ||||||
|  | baseIncreaseSpeed = {panData.baseIncreaseSpeed} | ||||||
|  | coldIncreaseSpeed = {panData.coldIncreaseSpeed} | ||||||
|  | hotIncreaseSpeed = {panData.hotIncreaseSpeed} | ||||||
|  | maxDecreaseSpeed = {panData.maxDecreaseSpeed} | ||||||
|  | yellowSize = {panData.yellowSize} | ||||||
|  | randomRange = {panData.randomRange}");
 | ||||||
|  | #endif | ||||||
|         panFactor = panData.panFactor; |         panFactor = panData.panFactor; | ||||||
|         deadZone = panData.deadZone; |         deadZone = panData.deadZone; | ||||||
|         baseIncreaseSpeed = panData.baseIncreaseSpeed; |         baseIncreaseSpeed = panData.baseIncreaseSpeed; | ||||||
|  | @ -198,15 +181,5 @@ public class ThermalControl : MonoBehaviour | ||||||
|         maxDecreaseSpeed = panData.maxDecreaseSpeed; |         maxDecreaseSpeed = panData.maxDecreaseSpeed; | ||||||
|         yellowSize = panData.yellowSize; |         yellowSize = panData.yellowSize; | ||||||
|         randomRange = panData.randomRange; |         randomRange = panData.randomRange; | ||||||
| #if UNITY_EDITOR || DEVELOPMENT_BUILD |  | ||||||
|         factorSlider.value = panFactor; |  | ||||||
|         deadZoneSlider.value = deadZone; |  | ||||||
|         baseSpeedSlider.value = baseIncreaseSpeed; |  | ||||||
|         coldSpeedSlider.value = coldIncreaseSpeed; |  | ||||||
|         hotSpeedSlider.value = hotIncreaseSpeed; |  | ||||||
|         decreaseSpeedSlider.value = maxDecreaseSpeed; |  | ||||||
|         yellowSizeSlider.value = yellowSize; |  | ||||||
|         randomRangeSlider.value = randomRange; |  | ||||||
| #endif |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -58,10 +58,16 @@ namespace MyGame.Scenes.Main.Scripts | ||||||
|                 } |                 } | ||||||
|                 else |                 else | ||||||
|                 { |                 { | ||||||
|                     if (gameData.StorageTanks.Exists(data => data.FlavorId == productData.id && data.Capacity - data.Stock >= productData.volume)) |                     // 空以外の補充可能な空きがあるタンクを優先して判定する | ||||||
|  |                     if (gameData.StorageTanks.Exists(data => !data.IsEmpty && data.FlavorId == productData.id && data.Capacity - data.Stock >= productData.volume)) | ||||||
|                     { |                     { | ||||||
|                         continue; |                         continue; | ||||||
|                     } |                     } | ||||||
|  |                     if (emptyTankCount > 0) | ||||||
|  |                     { | ||||||
|  |                         emptyTankCount--; | ||||||
|  |                         continue; | ||||||
|  |                     } | ||||||
|                     discardProductList.Add(productData); |                     discardProductList.Add(productData); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|  |  | ||||||
|  | @ -58,7 +58,7 @@ namespace MyGame.Scenes.Main.Scripts | ||||||
|                 }); |                 }); | ||||||
|             }).AddTo(this); |             }).AddTo(this); | ||||||
|              |              | ||||||
|             cookerLevelText.text = $"{gameData.AutoCookLevel}"; |             cookerLevelText.text = isMaxLevel ? "MAX" : $"{gameData.AutoCookLevel}"; | ||||||
|             earnCountText.text = $"{autoCookData.earnCount}{ScriptLocalization.Unit.Amount}"; |             earnCountText.text = $"{autoCookData.earnCount}{ScriptLocalization.Unit.Amount}"; | ||||||
|             durationText.text = $"{autoCookData.duration}{ScriptLocalization.Unit.Hours}"; |             durationText.text = $"{autoCookData.duration}{ScriptLocalization.Unit.Hours}"; | ||||||
|             usesCountText.text = isMaxLevel ? "--/--" : $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}"; |             usesCountText.text = isMaxLevel ? "--/--" : $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}"; | ||||||
|  |  | ||||||
|  | @ -298,7 +298,7 @@ public class KitchenManager : MonoBehaviour | ||||||
| 
 | 
 | ||||||
|             if (!result.newOrder) |             if (!result.newOrder) | ||||||
|             { |             { | ||||||
|                 if (gameData.OrderIdInProgress != gameData.CancelOrderId) |                 if (!cancelled) | ||||||
|                 { |                 { | ||||||
|                     SetPhoneTap(); |                     SetPhoneTap(); | ||||||
|                 } |                 } | ||||||
|  | @ -381,26 +381,20 @@ public class KitchenManager : MonoBehaviour | ||||||
|         { |         { | ||||||
|             return (false, nextOrderId, nextOrderLevel); |             return (false, nextOrderId, nextOrderLevel); | ||||||
|         } |         } | ||||||
|          |  | ||||||
|         var achieved = gameData.DeliveredOrder.Contains(gameData.OrderIdInProgress); |         var achieved = gameData.DeliveredOrder.Contains(gameData.OrderIdInProgress); | ||||||
|  |         var canceled = gameData.OrderIdInProgress == gameData.CancelOrderId; | ||||||
|         var nextOrderList = bulkOrderList.Where(data => data.shopLevel == nextOrderLevel).ToList(); |         var nextOrderList = bulkOrderList.Where(data => data.shopLevel == nextOrderLevel).ToList(); | ||||||
|         if (!nextOrderList.Exists(data => data.id == gameData.OrderIdInProgress)) |         if (!nextOrderList.Exists(data => data.id == gameData.OrderIdInProgress)) | ||||||
|         { |         { | ||||||
|             // まだ次のオーダーが設定されてない場合nextOrderListの一番若いIDを設定 |             // まだ次のオーダーが設定されてない場合nextOrderListの一番若いIDを設定 | ||||||
|             nextOrderId = nextOrderList.First().id; |             nextOrderId = nextOrderList.First().id; | ||||||
|         } |         } | ||||||
|         else if (achieved || gameData.OrderIdInProgress == gameData.CancelOrderId && gameData.CancelOrderId > 0) |         else if (achieved || canceled) | ||||||
|         { |         { | ||||||
|             // 達成済みか、キャンセルされた場合次のIDを設定 |             // 達成済みか、キャンセルされた場合次のIDを設定 | ||||||
|             // 未達成のオーダー |             // 未達成のオーダー | ||||||
|             var orderList = nextOrderList.Where(data => !gameData.DeliveredOrder.Contains(data.id)).ToList(); |             var orderList = nextOrderList.Where(data => !gameData.DeliveredOrder.Contains(data.id)).ToList(); | ||||||
|              |             if (orderList.Count <= 0) | ||||||
|             if (orderList.Count > 0) |  | ||||||
|             { |  | ||||||
|                 var nextIndex = orderList.FindIndex(data => data.id > gameData.OrderIdInProgress); |  | ||||||
|                 nextOrderId = orderList[Mathf.Max(0, nextIndex)].id; |  | ||||||
|             } |  | ||||||
|             else |  | ||||||
|             { |             { | ||||||
| #if UNITY_EDITOR | #if UNITY_EDITOR | ||||||
|                 // オーダーリストがすべて達成済みの場合エラー |                 // オーダーリストがすべて達成済みの場合エラー | ||||||
|  | @ -409,18 +403,26 @@ public class KitchenManager : MonoBehaviour | ||||||
|                                $"delivered:{gameData.DeliveredOrder.Aggregate(string.Empty, (s, data) => $"{s}, {data}")}\n" + |                                $"delivered:{gameData.DeliveredOrder.Aggregate(string.Empty, (s, data) => $"{s}, {data}")}\n" + | ||||||
|                                $"orderList:{nextOrderList.Aggregate(string.Empty, (s, data) => $"{s}, {data.id}")}"); |                                $"orderList:{nextOrderList.Aggregate(string.Empty, (s, data) => $"{s}, {data.id}")}"); | ||||||
| #endif | #endif | ||||||
|  |                 return (false, nextOrderId, nextOrderLevel); | ||||||
|             } |             } | ||||||
|  | 
 | ||||||
|  |             var nextIndex = orderList.FindIndex(data => data.id > gameData.OrderIdInProgress); | ||||||
|  |             nextOrderId = orderList[Mathf.Max(0, nextIndex)].id; | ||||||
|         } |         } | ||||||
|          |          | ||||||
|  |          | ||||||
|  | 
 | ||||||
|         if (gameData.OrderIdInProgress == nextOrderId) |         if (gameData.OrderIdInProgress == nextOrderId) | ||||||
|         { |         { | ||||||
|             return (false, nextOrderId, nextOrderLevel); |             return (false, nextOrderId, nextOrderLevel); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         var orderData = nextOrderList.First(data => data.id == nextOrderId); |         var orderData = nextOrderList.First(data => data.id == nextOrderId); | ||||||
|         var isFirst = !nextOrderList.Exists(data => data.id == gameData.CancelOrderId); |          // キャンセル時retryConditionを使う | ||||||
|         var condition = isFirst ? orderData.firstOrderCondition : orderData.retryCondition; |         var condition = canceled ? orderData.retryCondition : orderData.firstOrderCondition; | ||||||
| 
 | #if UNITY_EDITOR | ||||||
|  |         Debug.Log($"nextOrderId: {nextOrderId} use {(canceled ? "retryCondition" : "firstOrderCondition")} ({gameData.OrderConditionCount}/{condition})"); | ||||||
|  | #endif | ||||||
|         // 条件チェック |         // 条件チェック | ||||||
|         return (condition <= gameData.OrderConditionCount, nextOrderId, nextOrderLevel); |         return (condition <= gameData.OrderConditionCount, nextOrderId, nextOrderLevel); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -1,7 +1,6 @@ | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Linq; | using System.Linq; | ||||||
| using System.Text; |  | ||||||
| using MyGame.Scripts; | using MyGame.Scripts; | ||||||
| using UniRx; | using UniRx; | ||||||
| using UnityEngine; | using UnityEngine; | ||||||
|  | @ -85,16 +84,11 @@ public class ProductManagement : MonoBehaviour | ||||||
|             if (tankView.TankNumber > gameData.StorageTanks.Count) |             if (tankView.TankNumber > gameData.StorageTanks.Count) | ||||||
|             { |             { | ||||||
|                 // 価格の一番小さいタンクのみ購入できるようにする |                 // 価格の一番小さいタンクのみ購入できるようにする | ||||||
|                 if (tankView.TankNumber == gameData.StorageTanks.Count + 1) |                 var isSmallest = tankView.TankNumber == gameData.StorageTanks.Count + 1; | ||||||
|                 { |                 tankView.SetState(isSmallest ? TankState.Lock : TankState.Unavailable); | ||||||
|                     tankView.SetState(TankState.Lock); |  | ||||||
|                 } |  | ||||||
|                 else |  | ||||||
|                 { |  | ||||||
|                     tankView.SetState(TankState.Unavailable); |  | ||||||
|                 } |  | ||||||
|                 // タンク購入 |                 // タンク購入 | ||||||
|                 var shopData = shopDataList.First(data => data.id == Const.ShopTankId); |                 var shopData = shopDataList.First(data => data.id == Const.ShopTankId); | ||||||
|  |                 shopData.price = PriceList[tankView.TankNumber - 1]; | ||||||
|                  |                  | ||||||
|                 // 購入可否 |                 // 購入可否 | ||||||
|                 tankView.SetCanBuy(shopData.price <= CoinManager.Instance.OwnCoin); |                 tankView.SetCanBuy(shopData.price <= CoinManager.Instance.OwnCoin); | ||||||
|  | @ -104,10 +98,10 @@ public class ProductManagement : MonoBehaviour | ||||||
|                     .TakeWhile(_ => tankView.State.Value == TankState.Lock || tankView.State.Value == TankState.Unavailable) |                     .TakeWhile(_ => tankView.State.Value == TankState.Lock || tankView.State.Value == TankState.Unavailable) | ||||||
|                     .Subscribe(_ => |                     .Subscribe(_ => | ||||||
|                     { |                     { | ||||||
|                         Action<int> purchaseAction = amount => |                         void PurchaseAction(int amount) | ||||||
|                         { |                         { | ||||||
|                             // タンク追加 |                             // タンク追加 | ||||||
|                             gameData.StorageTanks.Add(new StorageTank() {Capacity = Const.TankCapacity}); |                             gameData.StorageTanks.Add(new StorageTank { Capacity = Const.TankCapacity }); | ||||||
|                             tankView.SetData(gameData.StorageTanks[tankView.TankNumber - 1]); |                             tankView.SetData(gameData.StorageTanks[tankView.TankNumber - 1]); | ||||||
|                             tankView.SetState(TankState.Unlock); |                             tankView.SetState(TankState.Unlock); | ||||||
|                             CoinManager.Instance.SubCoin(shopData.price); |                             CoinManager.Instance.SubCoin(shopData.price); | ||||||
|  | @ -119,9 +113,10 @@ public class ProductManagement : MonoBehaviour | ||||||
|                                 tankList[tankView.TankNumber].SetState(TankState.Lock); |                                 tankList[tankView.TankNumber].SetState(TankState.Lock); | ||||||
|                                 tankList[tankView.TankNumber].SetCanBuy(PriceList[tankView.TankNumber] <= CoinManager.Instance.OwnCoin); |                                 tankList[tankView.TankNumber].SetCanBuy(PriceList[tankView.TankNumber] <= CoinManager.Instance.OwnCoin); | ||||||
|                             } |                             } | ||||||
|                         }; |                         } | ||||||
|  | 
 | ||||||
|                         shopData.price = PriceList[tankView.TankNumber - 1]; |                         shopData.price = PriceList[tankView.TankNumber - 1]; | ||||||
|                         ShopItemPurchaseView.ShowDialog((shopData, 0), purchaseAction); |                         ShopItemPurchaseView.ShowDialog((shopData, 0), PurchaseAction); | ||||||
|                     }).AddTo(tankView); |                     }).AddTo(tankView); | ||||||
|             } |             } | ||||||
|             else |             else | ||||||
|  | @ -156,31 +151,38 @@ public class ProductManagement : MonoBehaviour | ||||||
|             { |             { | ||||||
|                 case ManagementState.None: |                 case ManagementState.None: | ||||||
|                     ChangeAllTankInteractable(tankList, true); |                     ChangeAllTankInteractable(tankList, true); | ||||||
|                     ClearSelectedTank(tankList); |  | ||||||
|                     break; |                     break; | ||||||
|                 case ManagementState.Replacing: |                 case ManagementState.Replacing: | ||||||
|                     break; |                     break; | ||||||
|                 case ManagementState.Tasting: |                 case ManagementState.Tasting: | ||||||
|                     // 空以外のタンクを選択 |                     // ストックのあるタンクのIndex取得。なければ試食モード中止。 | ||||||
|                     var index = gameData.StorageTanks.FindIndex(tank => tank.Stock > 0); |                     var index = gameData.StorageTanks.FindIndex(tank => !tank.IsEmpty); | ||||||
|                     if (index == -1) |                     if (index == -1) | ||||||
|                     { |                     { | ||||||
|                         state.Value = ManagementState.None; |                         state.Value = ManagementState.None; | ||||||
|                         return; |                         return; | ||||||
|                     } |                     } | ||||||
|  |                     // 選択中のタンクにストックがあればIndex更新 | ||||||
|  |                     var selectedIndex = tankList.FindIndex(tankView => tankView.State.Value == TankState.Selected); | ||||||
|  |                     if (selectedIndex != -1 && !gameData.StorageTanks[selectedIndex].IsEmpty) | ||||||
|  |                     { | ||||||
|  |                         index = selectedIndex; | ||||||
|  |                     } | ||||||
|  | 
 | ||||||
|                     ChangeAllTankInteractable(tankList, false); |                     ChangeAllTankInteractable(tankList, false); | ||||||
|                     ClearSelectedTank(tankList); |                     ClearSelectedTank(tankList); | ||||||
|                     tankList[index].SetState(TankState.Selected); |                     tankList[index].SetState(TankState.Selected); | ||||||
|  | 
 | ||||||
|                     var tankData = gameData.StorageTanks[index]; |                     var tankData = gameData.StorageTanks[index]; | ||||||
|                     selectedTank.Value = (tankList[index].TankNumber, productList.FirstOrDefault(data => data.id == tankData.FlavorId)); |                     selectedTank.Value = (index + 1, productList.FirstOrDefault(data => data.id == tankData.FlavorId)); | ||||||
|                     Action tastingAction = () => |                     void TastingAction() | ||||||
|                     { |                     { | ||||||
|  |                         state.Value = ManagementState.None; | ||||||
|                         Tasting(selectedTank.Value.num); |                         Tasting(selectedTank.Value.num); | ||||||
|                         tankList[selectedTank.Value.num - 1].SetData(gameData.StorageTanks[selectedTank.Value.num - 1]); |                         tankList[selectedTank.Value.num - 1].SetData(gameData.StorageTanks[selectedTank.Value.num - 1]); | ||||||
|                         SetActiveTastingButton(gameData.StorageTanks.Any(tank => !tank.IsEmpty)); |                         SetActiveTastingButton(gameData.StorageTanks.Any(tank => !tank.IsEmpty)); | ||||||
|                     }; |                     } | ||||||
|                     LocalCacheManager.Save(TastingView.TastingDataTag, (selectedTank.AsObservable(), new Action(() => state.Value = ManagementState.None), tastingAction)); |                     TastingView.ShowDialog(selectedTank.AsObservable(), () => state.Value = ManagementState.None, TastingAction); | ||||||
|                     TransitionManager.Instance.LoadSceneAdditive(GameScenes.Tasting); |  | ||||||
|                     break; |                     break; | ||||||
|                 default: |                 default: | ||||||
|                     throw new ArgumentOutOfRangeException(nameof(mState), mState, null); |                     throw new ArgumentOutOfRangeException(nameof(mState), mState, null); | ||||||
|  | @ -188,10 +190,10 @@ public class ProductManagement : MonoBehaviour | ||||||
|         }).AddTo(this); |         }).AddTo(this); | ||||||
|          |          | ||||||
|         // タンククリック検知 |         // タンククリック検知 | ||||||
|         Observable.Merge(tankList.Select(tankView => tankView.TankClickObservable.Select(_ => tankView))) |         var tankClickStream = tankList.Select(tankView => tankView.TankClickObservable.Select(_ => tankView)).Merge();  | ||||||
|  |         tankClickStream | ||||||
|             .Where(tankView => tankView.State.Value != TankState.Lock) |             .Where(tankView => tankView.State.Value != TankState.Lock) | ||||||
|             .Where(tankView => tankView.State.Value != TankState.Unavailable) |             .Where(tankView => tankView.State.Value != TankState.Unavailable) | ||||||
|             .Where(tankView => gameData.StorageTanks[tankView.TankNumber - 1].Stock > 0) |  | ||||||
|             .Subscribe(tankView => |             .Subscribe(tankView => | ||||||
|             { |             { | ||||||
|                 switch (state.Value) |                 switch (state.Value) | ||||||
|  | @ -204,9 +206,13 @@ public class ProductManagement : MonoBehaviour | ||||||
|                     case ManagementState.Replacing: |                     case ManagementState.Replacing: | ||||||
|                         break; |                         break; | ||||||
|                     case ManagementState.Tasting: |                     case ManagementState.Tasting: | ||||||
|  |                         var tankData = gameData.StorageTanks[tankView.TankNumber - 1]; | ||||||
|  |                         if (tankData.IsEmpty) | ||||||
|  |                         { | ||||||
|  |                             break; | ||||||
|  |                         } | ||||||
|                         ClearSelectedTank(tankList); |                         ClearSelectedTank(tankList); | ||||||
|                         tankView.SetState(TankState.Selected); |                         tankView.SetState(TankState.Selected); | ||||||
|                         var tankData = gameData.StorageTanks[tankView.TankNumber - 1]; |  | ||||||
|                         selectedTank.Value = (tankView.TankNumber, productList.FirstOrDefault(data => data.id == tankData.FlavorId)); |                         selectedTank.Value = (tankView.TankNumber, productList.FirstOrDefault(data => data.id == tankData.FlavorId)); | ||||||
|                         break; |                         break; | ||||||
|                     default: |                     default: | ||||||
|  | @ -215,10 +221,7 @@ public class ProductManagement : MonoBehaviour | ||||||
|             }).AddTo(this); |             }).AddTo(this); | ||||||
|          |          | ||||||
|         // 2連続でクリックされたViewがまとめて取得できるストリーム |         // 2連続でクリックされたViewがまとめて取得できるストリーム | ||||||
|         var replacingObservable = Observable.Merge(tankList.Select(x => x.TankClickObservable.Select(_ => x))) |         var replacingObservable = tankClickStream | ||||||
|             .Where(x => x.State.Value != TankState.Lock) |  | ||||||
|             .Where(x => x.State.Value != TankState.Unavailable) |  | ||||||
|             .Where(tankView => gameData.StorageTanks[tankView.TankNumber - 1].Stock > 0) |  | ||||||
|             .TakeWhile(_ => state.Value != ManagementState.Tasting) |             .TakeWhile(_ => state.Value != ManagementState.Tasting) | ||||||
|             .Pairwise(); |             .Pairwise(); | ||||||
|         // タンク入れ替え |         // タンク入れ替え | ||||||
|  | @ -237,11 +240,13 @@ public class ProductManagement : MonoBehaviour | ||||||
|                     tanks.Current.SetData(gameData.StorageTanks[tanks.Current.TankNumber - 1]); |                     tanks.Current.SetData(gameData.StorageTanks[tanks.Current.TankNumber - 1]); | ||||||
|                     GameDataManager.SaveGameData(); |                     GameDataManager.SaveGameData(); | ||||||
|                 } |                 } | ||||||
|  |                 ClearSelectedTank(tankList); | ||||||
|                 state.Value = ManagementState.None; |                 state.Value = ManagementState.None; | ||||||
|             }).AddTo(this); |             }).AddTo(this); | ||||||
|          |          | ||||||
|         // 試食ボタン |         // 空以外のタンクが1つでもあれば有効 | ||||||
|         SetActiveTastingButton(gameData.StorageTanks.Any(tank => !tank.IsEmpty)); |         SetActiveTastingButton(gameData.StorageTanks.Any(tank => !tank.IsEmpty)); | ||||||
|  |         // 試食ボタン | ||||||
|         tastingButton.OnClickAsObservable().Subscribe(_ => |         tastingButton.OnClickAsObservable().Subscribe(_ => | ||||||
|         { |         { | ||||||
|             state.Value = ManagementState.Tasting; |             state.Value = ManagementState.Tasting; | ||||||
|  | @ -250,10 +255,6 @@ public class ProductManagement : MonoBehaviour | ||||||
|         // 商品補充タイプ切替 |         // 商品補充タイプ切替 | ||||||
|         view.RefillType.Subscribe(mode => |         view.RefillType.Subscribe(mode => | ||||||
|         { |         { | ||||||
|             if (state.Value != ManagementState.Tasting) |  | ||||||
|             { |  | ||||||
|                 state.Value = ManagementState.None; |  | ||||||
|             } |  | ||||||
|             // 補充方法変更 |             // 補充方法変更 | ||||||
|             gameData.RefillMode = mode; |             gameData.RefillMode = mode; | ||||||
|             GameDataManager.SaveGameData(); |             GameDataManager.SaveGameData(); | ||||||
|  | @ -291,7 +292,6 @@ public class ProductManagement : MonoBehaviour | ||||||
| 
 | 
 | ||||||
|     private void Tasting(int tankNumber) |     private void Tasting(int tankNumber) | ||||||
|     { |     { | ||||||
|         state.Value = ManagementState.None; |  | ||||||
|         // 試食フラグに終了時間を設定 |         // 試食フラグに終了時間を設定 | ||||||
|         var tank = GameDataManager.GameData.StorageTanks[tankNumber - 1]; |         var tank = GameDataManager.GameData.StorageTanks[tankNumber - 1]; | ||||||
|         GameDataManager.GameData.AddTastingCustomerCount(tank.Stock); |         GameDataManager.GameData.AddTastingCustomerCount(tank.Stock); | ||||||
|  |  | ||||||
|  | @ -6,7 +6,7 @@ using UnityEngine.UI; | ||||||
| 
 | 
 | ||||||
| public class TastingView : MonoBehaviour | public class TastingView : MonoBehaviour | ||||||
| { | { | ||||||
|     public static readonly string TastingDataTag = "TastingData"; |     private static readonly string TastingDataTag = "TastingData"; | ||||||
|     private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger"); |     private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger"); | ||||||
|     private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger"); |     private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger"); | ||||||
|      |      | ||||||
|  | @ -44,4 +44,10 @@ public class TastingView : MonoBehaviour | ||||||
|             }); |             }); | ||||||
|         }).AddTo(this); |         }).AddTo(this); | ||||||
|     } |     } | ||||||
|  | 
 | ||||||
|  |     public static void ShowDialog(IObservable<(int tankNum, ProductData productData)> selectedObservable, Action closeButtonAction, Action tastingButtonAction) | ||||||
|  |     { | ||||||
|  |         LocalCacheManager.Save(TastingDataTag, (selectedObservable, closeButtonAction, tastingButtonAction)); | ||||||
|  |         TransitionManager.Instance.LoadSceneAdditive(GameScenes.Tasting); | ||||||
|  |     } | ||||||
| } | } | ||||||