畑の背景切り替え対応

This commit is contained in:
kimura 2022-11-01 14:33:10 +09:00
parent 90c9190d1a
commit 14e60701aa
3 changed files with 66 additions and 69 deletions

View File

@ -610,6 +610,38 @@ Transform:
m_Father: {fileID: 1501215306}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &169101453
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 169101454}
m_Layer: 0
m_Name: HouseTarget
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &169101454
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 169101453}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6553501872873945362}
m_Father: {fileID: 1989990598}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &189803525
GameObject:
m_ObjectHideFlags: 0
@ -2879,7 +2911,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 645963151}
- component: {fileID: 645963153}
- component: {fileID: 645963152}
m_Layer: 0
m_Name: background_fever
@ -2917,59 +2948,7 @@ SortingGroup:
m_Enabled: 1
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -5
--- !u!212 &645963153
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 645963150}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_Sprite: {fileID: 21300000, guid: 6665bcb5988d9aa488b54cfb534809d7, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 17.66, y: 22.08039}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
m_SortingOrder: -7
--- !u!1 &665770084
GameObject:
m_ObjectHideFlags: 0
@ -3190,6 +3169,7 @@ MonoBehaviour:
counterView: {fileID: 1507187603938887411}
additionView: {fileID: 347092272}
animationTarget: {fileID: 1881129199}
cityBackGroundTarget: {fileID: 169101454}
plantLines:
- {fileID: 1656378502}
- {fileID: 1192216301}
@ -5350,6 +5330,7 @@ GameObject:
m_Component:
- component: {fileID: 1381520041}
- component: {fileID: 1381520042}
- component: {fileID: 1381520043}
m_Layer: 0
m_Name: Cloud
m_TagString: Untagged
@ -5397,6 +5378,17 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!210 &1381520043
SortingGroup:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1381520040}
m_Enabled: 1
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -8
--- !u!1 &1406886287
GameObject:
m_ObjectHideFlags: 0
@ -17012,7 +17004,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1989990598}
- component: {fileID: 1989990600}
m_Layer: 0
m_Name: background
m_TagString: Untagged
@ -17034,23 +17025,12 @@ Transform:
m_Children:
- {fileID: 1164585268}
- {fileID: 1381520041}
- {fileID: 6553501872873945362}
- {fileID: 169101454}
- {fileID: 1091047776}
- {fileID: 120504944}
m_Father: {fileID: 1501215306}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!210 &1989990600
SortingGroup:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1989990597}
m_Enabled: 1
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -10
--- !u!1 &1993403389
GameObject:
m_ObjectHideFlags: 0
@ -18275,7 +18255,7 @@ PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 1989990598}
m_TransformParent: {fileID: 169101454}
m_Modifications:
- target: {fileID: 475787842800321855, guid: ef7bca0ec048ab64b86804eb007385c4,
type: 3}
@ -18290,7 +18270,7 @@ PrefabInstance:
- target: {fileID: 3177023301897836689, guid: ef7bca0ec048ab64b86804eb007385c4,
type: 3}
propertyPath: m_RootOrder
value: 2
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3177023301897836689, guid: ef7bca0ec048ab64b86804eb007385c4,
type: 3}
@ -18342,6 +18322,11 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6553501873066179743, guid: ef7bca0ec048ab64b86804eb007385c4,
type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: ef7bca0ec048ab64b86804eb007385c4, type: 3}
--- !u!4 &6553501872873945362 stripped

View File

@ -38,6 +38,7 @@ public class CornField : MonoBehaviour
[SerializeField] private HarvestedCounterView counterView;
[SerializeField] private HarvestedAdditionView additionView;
[SerializeField] private Transform animationTarget;
[SerializeField] private Transform cityBackGroundTarget;
[Space]
[SerializeField] private List<PlantLine> plantLines = new List<PlantLine>();
[Space]
@ -70,6 +71,12 @@ public class CornField : MonoBehaviour
// データ
var globalGameData = GameDataManager.GameData;
var cityGameData = GameDataManager.GetCurrentCityGameData();
// 背景
var cityDataList = SpreadsheetDataManager.Instance.GetBaseDataList<CityData>(Const.CityDataSheet);
var cityData = cityDataList.First(data => data.id == GameDataManager.GameData.CurrentCityId);
cityBackGroundTarget.DestroyAllChildrens();
Instantiate(cityData.GetCornFieldBgPrefab(), cityBackGroundTarget);
if (!globalGameData.FinishedFlags.HasFlag(TutorialFlag.CornField))
{

View File

@ -643,6 +643,11 @@ public sealed class CityData
{
return Resources.Load<Transform>($"MainCityBackground/{prefabName}");
}
public Transform GetCornFieldBgPrefab()
{
return Resources.Load<Transform>($"CornFieldCityBackground/{prefabName}");
}
}
[Serializable]