畑の背景切り替え対応
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@ -610,6 +610,38 @@ Transform:
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@ -3190,6 +3169,7 @@ MonoBehaviour:
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--- !u!4 &6553501872873945362 stripped
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@ -38,6 +38,7 @@ public class CornField : MonoBehaviour
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[SerializeField] private HarvestedCounterView counterView;
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[SerializeField] private HarvestedAdditionView additionView;
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[SerializeField] private Transform animationTarget;
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[SerializeField] private Transform cityBackGroundTarget;
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[Space]
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[SerializeField] private List<PlantLine> plantLines = new List<PlantLine>();
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[Space]
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@ -70,6 +71,12 @@ public class CornField : MonoBehaviour
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// データ
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var globalGameData = GameDataManager.GameData;
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var cityGameData = GameDataManager.GetCurrentCityGameData();
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// 背景
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var cityDataList = SpreadsheetDataManager.Instance.GetBaseDataList<CityData>(Const.CityDataSheet);
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var cityData = cityDataList.First(data => data.id == GameDataManager.GameData.CurrentCityId);
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cityBackGroundTarget.DestroyAllChildrens();
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Instantiate(cityData.GetCornFieldBgPrefab(), cityBackGroundTarget);
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if (!globalGameData.FinishedFlags.HasFlag(TutorialFlag.CornField))
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{
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@ -643,6 +643,11 @@ public sealed class CityData
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{
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return Resources.Load<Transform>($"MainCityBackground/{prefabName}");
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}
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public Transform GetCornFieldBgPrefab()
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{
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return Resources.Load<Transform>($"CornFieldCityBackground/{prefabName}");
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}
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}
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[Serializable]
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