デバッグ機能修正
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@ -47,11 +47,15 @@ public class DebugOptionManager : MonoBehaviour
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[SerializeField] private Dropdown shopLevelDropdown;
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[SerializeField] private Dropdown shopLevelDropdown;
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[SerializeField] private Dropdown bulkOrderDropdown;
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[SerializeField] private Dropdown bulkOrderDropdown;
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[SerializeField] private Dropdown autoCookDropdown;
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[SerializeField] private Dropdown autoCookDropdown;
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private readonly GameData globalGameData = GameDataManager.GameData;
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[SerializeField] private Button resetWorldMapButton;
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private GameData globalGameData;
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private GameData cityGameData;
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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globalGameData = GameDataManager.GameData;
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cityGameData = GameDataManager.GetCurrentCityGameData();
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WorldMarketManager.Instance.IsPause.Value = true;
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WorldMarketManager.Instance.IsPause.Value = true;
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if (!LocalCacheManager.Exists(DebugPrevSceneTag))
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if (!LocalCacheManager.Exists(DebugPrevSceneTag))
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