購入時の位置指定を追加
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				|  | @ -71,7 +71,9 @@ MonoBehaviour: | ||||||
|   walkSideLeavePos: -1 |   walkSideLeavePos: -1 | ||||||
|   stopPosision: 0 |   stopPosision: 0 | ||||||
|   stopPositionRange: 3 |   stopPositionRange: 3 | ||||||
|   orderStayPositions: [] |   orderPositions: | ||||||
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|  |   waitPositions: [] | ||||||
|   orderPosision: 0.5 |   orderPosision: 0.5 | ||||||
|   orderPositionRange: 2 |   orderPositionRange: 2 | ||||||
|   waitOrderPosision: -1.5 |   waitOrderPosision: -1.5 | ||||||
|  |  | ||||||
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|  | @ -57,7 +57,9 @@ public class CustomerController : MonoBehaviour | ||||||
|     [SerializeField] private float stopPosision = 0f; |     [SerializeField] private float stopPosision = 0f; | ||||||
|     [SerializeField] private float stopPositionRange = 2f; |     [SerializeField] private float stopPositionRange = 2f; | ||||||
|     // オーダー待ちは複数箇所用意 |     // オーダー待ちは複数箇所用意 | ||||||
|     [SerializeField] private List<Transform> orderStayPositions = new List<Transform>(); |     private List<Transform> orderPositions = new List<Transform>(); | ||||||
|  |     [SerializeField] private List<Transform> waitPositions = new List<Transform>(); | ||||||
|  |     private int orderPositionIndex; | ||||||
|     // 購入ポジ |     // 購入ポジ | ||||||
|     [SerializeField] private float orderPosision = .5f; |     [SerializeField] private float orderPosision = .5f; | ||||||
|     [SerializeField] private float orderPositionRange = 1f; |     [SerializeField] private float orderPositionRange = 1f; | ||||||
|  | @ -114,8 +116,9 @@ public class CustomerController : MonoBehaviour | ||||||
|         }).AddTo(this); |         }).AddTo(this); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     public void Setup() |     public void Setup(List<Transform> newOrderPositions) | ||||||
|     { |     { | ||||||
|  |         orderPositions = newOrderPositions; | ||||||
|         walkSideDirection = Mathf.Sign(Random.value - .5f); |         walkSideDirection = Mathf.Sign(Random.value - .5f); | ||||||
|         beginPos = Vector3.zero; |         beginPos = Vector3.zero; | ||||||
|         beginPos.x = leftEndPosision * walkSideDirection; |         beginPos.x = leftEndPosision * walkSideDirection; | ||||||
|  | @ -232,7 +235,7 @@ public class CustomerController : MonoBehaviour | ||||||
|                 break; |                 break; | ||||||
|             case CustomerMovingType.WalkBack: |             case CustomerMovingType.WalkBack: | ||||||
|                 // 購入場所に行く |                 // 購入場所に行く | ||||||
|                 SetWayPoint(new Vector3(Random.value * orderPositionRange * walkSideDirection, orderPosision)); |                 SetWayPoint(orderPositions[orderPositionIndex].localPosition); | ||||||
|                 speed = walkFrontBackSpeed; |                 speed = walkFrontBackSpeed; | ||||||
|                 animator.SetTrigger(WalkBack); |                 animator.SetTrigger(WalkBack); | ||||||
|                 break; |                 break; | ||||||
|  | @ -278,6 +281,11 @@ public class CustomerController : MonoBehaviour | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     public void SetOrderPosition(int index) | ||||||
|  |     { | ||||||
|  |         orderPositionIndex = index; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     public void ShowWantFlavor(int flavor) |     public void ShowWantFlavor(int flavor) | ||||||
|     { |     { | ||||||
|         if (flavor == 2) |         if (flavor == 2) | ||||||
|  |  | ||||||
|  | @ -22,6 +22,7 @@ public class Market : MonoBehaviour | ||||||
|     [SerializeField] private MarketCartView cartView; |     [SerializeField] private MarketCartView cartView; | ||||||
|     [SerializeField] private BrotherBlueView blueView; |     [SerializeField] private BrotherBlueView blueView; | ||||||
|     [SerializeField] private GameObject customerPrefab; |     [SerializeField] private GameObject customerPrefab; | ||||||
|  |     [SerializeField] private GameObject orderPosisionObject; | ||||||
| 
 | 
 | ||||||
|     private readonly List<RecipeData> allRecipe = RecipeData.GetAllRecipe(); |     private readonly List<RecipeData> allRecipe = RecipeData.GetAllRecipe(); | ||||||
|     private List<int> displayFlavors; |     private List<int> displayFlavors; | ||||||
|  | @ -31,6 +32,8 @@ public class Market : MonoBehaviour | ||||||
|     private Subject<CustomerController> requestSubject = new Subject<CustomerController>(); |     private Subject<CustomerController> requestSubject = new Subject<CustomerController>(); | ||||||
|     private Subject<Unit> orderSubject = new Subject<Unit>(); |     private Subject<Unit> orderSubject = new Subject<Unit>(); | ||||||
| 
 | 
 | ||||||
|  |     private int orderIndex; | ||||||
|  | 
 | ||||||
|     // Start is called before the first frame update |     // Start is called before the first frame update | ||||||
|     void Start() |     void Start() | ||||||
|     { |     { | ||||||
|  | @ -96,17 +99,24 @@ public class Market : MonoBehaviour | ||||||
|             .Where(_ => shopState.Value == ShopState.Open) |             .Where(_ => shopState.Value == ShopState.Open) | ||||||
|             .BatchFrame() |             .BatchFrame() | ||||||
|             .Where(_ => waitCustomerList.Count > 0) |             .Where(_ => waitCustomerList.Count > 0) | ||||||
|             .SelectMany(_ => waitCustomerList.ToList().GetRange(0, Mathf.Min(3, waitCustomerList.Count))) |             .SelectMany(_ => waitCustomerList.ToList().GetRange(0, Mathf.Min(maxOrder, waitCustomerList.Count))) | ||||||
|             .Subscribe(customer => |             .Subscribe(customer => | ||||||
|             { |             { | ||||||
|                 Debug.Log($"aa order:{customerList.Count(x => x.State.Value == CustomerState.Order)} Request {Time.time} {customer.GetHashCode()}"); |                 var count = customerList.Count(x => x.State.Value == CustomerState.Order); | ||||||
|                 if (customerList.Count(x => x.State.Value == CustomerState.Order) >= 3) |                 Debug.Log($"aa order:{count} Request {Time.time} {customer.GetHashCode()}"); | ||||||
|  |                 if (count >= maxOrder) | ||||||
|                 { |                 { | ||||||
|                     shopState.Value = ShopState.Busy; |                     shopState.Value = ShopState.Busy; | ||||||
|                     return; |                     return; | ||||||
|                 } |                 } | ||||||
|                 waitCustomerList.Remove(customer); |                 waitCustomerList.Remove(customer); | ||||||
|                 // 購入へ |                 // 購入へ | ||||||
|  |                 orderIndex++; | ||||||
|  |                 if (orderIndex >= maxOrder) | ||||||
|  |                 { | ||||||
|  |                     orderIndex = 0; | ||||||
|  |                 } | ||||||
|  |                 customer.SetOrderPosition(orderIndex); | ||||||
|                 customer.ChangeCustomerState(CustomerState.Order); |                 customer.ChangeCustomerState(CustomerState.Order); | ||||||
|             }).AddTo(this); |             }).AddTo(this); | ||||||
|          |          | ||||||
|  | @ -335,7 +345,7 @@ public class Market : MonoBehaviour | ||||||
|         { |         { | ||||||
|             var customer = Instantiate(customerPrefab); |             var customer = Instantiate(customerPrefab); | ||||||
|             var customerController = customer.GetComponent<CustomerController>(); |             var customerController = customer.GetComponent<CustomerController>(); | ||||||
|             customerController.Setup(); |             customerController.Setup(orderPosisionObject.transform.GetComponentsInChildren<Transform>().ToList().Skip(1).ToList()); | ||||||
|             customerController.MoveEndObservable |             customerController.MoveEndObservable | ||||||
|                 .SkipLatestValueOnSubscribe() |                 .SkipLatestValueOnSubscribe() | ||||||
|                 .DistinctUntilChanged() |                 .DistinctUntilChanged() | ||||||
|  |  | ||||||
|  | @ -1330,6 +1330,12 @@ SpriteRenderer: | ||||||
|   m_WasSpriteAssigned: 1 |   m_WasSpriteAssigned: 1 | ||||||
|   m_MaskInteraction: 0 |   m_MaskInteraction: 0 | ||||||
|   m_SpriteSortPoint: 0 |   m_SpriteSortPoint: 0 | ||||||
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| MonoBehaviour: | MonoBehaviour: | ||||||
|  | @ -3215,6 +3221,7 @@ MonoBehaviour: | ||||||
|   blueView: {fileID: 1506158581} |   blueView: {fileID: 1506158581} | ||||||
|   customerPrefab: {fileID: 5409985849651702440, guid: 6fbb038c9aae840f2bea57bce30740f7, |   customerPrefab: {fileID: 5409985849651702440, guid: 6fbb038c9aae840f2bea57bce30740f7, | ||||||
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		Reference in New Issue