Merge branch 'develop' of bitbucket.org:usaya/popcorn into develop
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@ -133,6 +165,28 @@ AnimatorController:
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@ -0,0 +1,6 @@
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|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CornHarvester : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
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@ -0,0 +1,3 @@
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guid: 126d56890a16475f8bb5bf49970a50c8
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timeCreated: 1626851012
|
||||||
|
|
@ -12,6 +12,7 @@ public class CornSeedlingView : MonoBehaviour
|
||||||
[SerializeField] private GameObject seedlingStage4;
|
[SerializeField] private GameObject seedlingStage4;
|
||||||
[SerializeField] private GameObject growingArrowPrefab;
|
[SerializeField] private GameObject growingArrowPrefab;
|
||||||
private readonly int nextStageTriggerHash = Animator.StringToHash("NextStageTrigger");
|
private readonly int nextStageTriggerHash = Animator.StringToHash("NextStageTrigger");
|
||||||
|
private readonly int buddingTriggerHash = Animator.StringToHash("BuddingTrigger");
|
||||||
|
|
||||||
public void ResetView()
|
public void ResetView()
|
||||||
{
|
{
|
||||||
|
|
@ -54,38 +55,30 @@ public class CornSeedlingView : MonoBehaviour
|
||||||
break;
|
break;
|
||||||
case SeedlingStage.Stage1:
|
case SeedlingStage.Stage1:
|
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seedlingStage1.SetActive(true);
|
seedlingStage1.SetActive(true);
|
||||||
|
seedlingStage1.GetComponent<Animator>().SetTrigger(buddingTriggerHash);
|
||||||
break;
|
break;
|
||||||
case SeedlingStage.Stage2:
|
case SeedlingStage.Stage2:
|
||||||
seedlingStage1.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
|
seedlingStage1.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
|
||||||
this.CallWaitForSeconds(.25f, () =>
|
this.CallWaitForSeconds(.25f, () =>
|
||||||
{
|
|
||||||
seedlingStage2.SetActive(true);
|
|
||||||
});
|
|
||||||
this.CallWaitForSeconds(.33f, () =>
|
|
||||||
{
|
{
|
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seedlingStage1.SetActive(false);
|
seedlingStage1.SetActive(false);
|
||||||
|
seedlingStage2.SetActive(true);
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case SeedlingStage.Stage3:
|
case SeedlingStage.Stage3:
|
||||||
seedlingStage2.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
|
seedlingStage2.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
|
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this.CallWaitForSeconds(.25f, () =>
|
this.CallWaitForSeconds(.25f, () =>
|
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{
|
|
||||||
seedlingStage3.SetActive(true);
|
|
||||||
});
|
|
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this.CallWaitForSeconds(.33f, () =>
|
|
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{
|
{
|
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seedlingStage2.SetActive(false);
|
seedlingStage2.SetActive(false);
|
||||||
|
seedlingStage3.SetActive(true);
|
||||||
});
|
});
|
||||||
break;
|
break;
|
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case SeedlingStage.Stage4:
|
case SeedlingStage.Stage4:
|
||||||
seedlingStage3.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
|
seedlingStage3.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
|
||||||
this.CallWaitForSeconds(.25f, () =>
|
this.CallWaitForSeconds(.25f, () =>
|
||||||
{
|
|
||||||
seedlingStage4.SetActive(true);
|
|
||||||
});
|
|
||||||
this.CallWaitForSeconds(.33f, () =>
|
|
||||||
{
|
{
|
||||||
seedlingStage3.SetActive(false);
|
seedlingStage3.SetActive(false);
|
||||||
|
seedlingStage4.SetActive(true);
|
||||||
});
|
});
|
||||||
break;
|
break;
|
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default:
|
default:
|
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|
|
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||||||