Merge branch 'develop' of bitbucket.org:usaya/popcorn into develop
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using UnityEngine;
|
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|
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public class CornHarvester : MonoBehaviour
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{
|
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}
|
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@ -0,0 +1,3 @@
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timeCreated: 1626851012
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@ -12,6 +12,7 @@ public class CornSeedlingView : MonoBehaviour
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[SerializeField] private GameObject seedlingStage4;
|
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[SerializeField] private GameObject growingArrowPrefab;
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private readonly int nextStageTriggerHash = Animator.StringToHash("NextStageTrigger");
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private readonly int buddingTriggerHash = Animator.StringToHash("BuddingTrigger");
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public void ResetView()
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{
|
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|
|
@ -54,38 +55,30 @@ public class CornSeedlingView : MonoBehaviour
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break;
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case SeedlingStage.Stage1:
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seedlingStage1.SetActive(true);
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seedlingStage1.GetComponent<Animator>().SetTrigger(buddingTriggerHash);
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break;
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case SeedlingStage.Stage2:
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this.CallWaitForSeconds(.25f, () =>
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{
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});
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this.CallWaitForSeconds(.33f, () =>
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{
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seedlingStage1.SetActive(false);
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seedlingStage2.SetActive(true);
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});
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break;
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case SeedlingStage.Stage3:
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seedlingStage2.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
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this.CallWaitForSeconds(.25f, () =>
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{
|
||||
seedlingStage3.SetActive(true);
|
||||
});
|
||||
this.CallWaitForSeconds(.33f, () =>
|
||||
{
|
||||
seedlingStage2.SetActive(false);
|
||||
seedlingStage3.SetActive(true);
|
||||
});
|
||||
break;
|
||||
case SeedlingStage.Stage4:
|
||||
seedlingStage3.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
|
||||
this.CallWaitForSeconds(.25f, () =>
|
||||
{
|
||||
seedlingStage4.SetActive(true);
|
||||
});
|
||||
this.CallWaitForSeconds(.33f, () =>
|
||||
{
|
||||
seedlingStage3.SetActive(false);
|
||||
seedlingStage4.SetActive(true);
|
||||
});
|
||||
break;
|
||||
default:
|
||||
|
|
|
|||