diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/BackGround.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/BackGround.cs index e2992e38..8cbacdeb 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/BackGround.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/BackGround.cs @@ -59,23 +59,6 @@ namespace MyGame.Scenes.MiniGame.Scripts var fenceRight2 = fenceRight - fenceStep2; var maskLeft = Mathf.CeilToInt((fenceRight2 - xPos.x) / fenceStep) * -fenceStep + fenceRight2; var maskRight = Mathf.FloorToInt((fenceRight - xPos.y) / fenceStep) * -fenceStep + fenceRight; - foreach (var x in new []{xPos.x, xPos.y}) - { - var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); - sphere.GetComponent().material.color = Color.blue; - sphere.transform.SetLocalScale(.4f); - sphere.transform.SetPositionX(x); - sphere.transform.SetPositionZ(-5f); - } - foreach (var x in new []{maskLeft, maskRight}) - { - var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); - sphere.GetComponent().material.color = Color.red; - sphere.transform.SetLocalScale(.4f); - sphere.transform.SetPositionX(x); - sphere.transform.SetPositionZ(-5f); - } - var maskWidth = maskRight - maskLeft; var maskXPos = maskLeft + maskWidth / 2; fenceMaskList[fenceMaskIndex].localScale += Vector3.right * maskWidth;