デバッグ表示削除
This commit is contained in:
parent
cf8272c918
commit
0d40e5a183
|
@ -59,23 +59,6 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
var fenceRight2 = fenceRight - fenceStep2;
|
||||
var maskLeft = Mathf.CeilToInt((fenceRight2 - xPos.x) / fenceStep) * -fenceStep + fenceRight2;
|
||||
var maskRight = Mathf.FloorToInt((fenceRight - xPos.y) / fenceStep) * -fenceStep + fenceRight;
|
||||
foreach (var x in new []{xPos.x, xPos.y})
|
||||
{
|
||||
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
sphere.GetComponent<MeshRenderer>().material.color = Color.blue;
|
||||
sphere.transform.SetLocalScale(.4f);
|
||||
sphere.transform.SetPositionX(x);
|
||||
sphere.transform.SetPositionZ(-5f);
|
||||
}
|
||||
foreach (var x in new []{maskLeft, maskRight})
|
||||
{
|
||||
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
sphere.GetComponent<MeshRenderer>().material.color = Color.red;
|
||||
sphere.transform.SetLocalScale(.4f);
|
||||
sphere.transform.SetPositionX(x);
|
||||
sphere.transform.SetPositionZ(-5f);
|
||||
}
|
||||
|
||||
var maskWidth = maskRight - maskLeft;
|
||||
var maskXPos = maskLeft + maskWidth / 2;
|
||||
fenceMaskList[fenceMaskIndex].localScale += Vector3.right * maskWidth;
|
||||
|
|
Loading…
Reference in New Issue