材料チェック修正
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@ -76,7 +76,7 @@ public class RecipeView : MonoBehaviour
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var cityGameData = GameDataManager.GetCurrentCityGameData();
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var cityGameData = GameDataManager.GetCurrentCityGameData();
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var corn = cityGameData.CornSeed >= productData.MaterialList[0].amount;
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var corn = cityGameData.CornSeed >= productData.MaterialList[0].amount;
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var flavor1 = (cityGameData.Material.FirstOrDefault(data => data.Id == productData.MaterialList[1].id)?.Amount ?? 0) >= productData.MaterialList[1].amount;
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var flavor1 = (cityGameData.Material.FirstOrDefault(data => data.Id == productData.MaterialList[1].id)?.Amount ?? 0) >= productData.MaterialList[1].amount;
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var flavor2 = productData.GetMaterialCount() == 3 && (cityGameData.Material.FirstOrDefault(data => data.Id == productData.MaterialList[2].id)?.Amount ?? 0) >= productData.MaterialList[2].amount;
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var flavor2 = productData.GetMaterialCount() != 3 || (cityGameData.Material.FirstOrDefault(data => data.Id == productData.MaterialList[2].id)?.Amount ?? 0) >= productData.MaterialList[2].amount;
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return (corn, flavor1, flavor2);
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return (corn, flavor1, flavor2);
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}
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}
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