diff --git a/popcorn/Assets/MyGame/Scenes/recipe/Scripts/RecipeView.cs b/popcorn/Assets/MyGame/Scenes/recipe/Scripts/RecipeView.cs index 5c96a899..f0671d1d 100644 --- a/popcorn/Assets/MyGame/Scenes/recipe/Scripts/RecipeView.cs +++ b/popcorn/Assets/MyGame/Scenes/recipe/Scripts/RecipeView.cs @@ -76,7 +76,7 @@ public class RecipeView : MonoBehaviour var cityGameData = GameDataManager.GetCurrentCityGameData(); var corn = cityGameData.CornSeed >= productData.MaterialList[0].amount; var flavor1 = (cityGameData.Material.FirstOrDefault(data => data.Id == productData.MaterialList[1].id)?.Amount ?? 0) >= productData.MaterialList[1].amount; - var flavor2 = productData.GetMaterialCount() == 3 && (cityGameData.Material.FirstOrDefault(data => data.Id == productData.MaterialList[2].id)?.Amount ?? 0) >= productData.MaterialList[2].amount; + var flavor2 = productData.GetMaterialCount() != 3 || (cityGameData.Material.FirstOrDefault(data => data.Id == productData.MaterialList[2].id)?.Amount ?? 0) >= productData.MaterialList[2].amount; return (corn, flavor1, flavor2); }