diff --git a/popcorn/Assets/MyGame/Scenes/Main/Prefabs/BulkOrder/smartphone.prefab b/popcorn/Assets/MyGame/Scenes/Main/Prefabs/BulkOrder/smartphone.prefab index e5244389..bec1d262 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Prefabs/BulkOrder/smartphone.prefab +++ b/popcorn/Assets/MyGame/Scenes/Main/Prefabs/BulkOrder/smartphone.prefab @@ -369,6 +369,7 @@ MonoBehaviour: indicatorAnimator: {fileID: 8309988580877545720} titleObject: {fileID: 6630966004704031400} balloonObject: {fileID: 1129648163941645728} + completedBadgeObject: {fileID: 659548414025622818} --- !u!1 &6630966004704031400 GameObject: m_ObjectHideFlags: 0 @@ -597,6 +598,12 @@ PrefabInstance: objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: f8587bb162250fa48947d648e934781e, type: 3} +--- !u!1 &659548414025622818 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 9056949049436837036, guid: f8587bb162250fa48947d648e934781e, + type: 3} + m_PrefabInstance: {fileID: 8401342945157312910} + m_PrefabAsset: {fileID: 0} --- !u!224 &323767120578515127 stripped RectTransform: m_CorrespondingSourceObject: {fileID: 8136263580696535353, guid: f8587bb162250fa48947d648e934781e, diff --git a/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrderIndicatorView.cs b/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrderIndicatorView.cs index a7c852ed..36557d14 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrderIndicatorView.cs +++ b/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrderIndicatorView.cs @@ -10,6 +10,7 @@ public class BulkOrderIndicatorView : MonoBehaviour [SerializeField] private Animator indicatorAnimator; [SerializeField] private GameObject titleObject; [SerializeField] private GameObject balloonObject; + [SerializeField] private GameObject completedBadgeObject; private static readonly int Ring = Animator.StringToHash("Ring"); private static readonly int Wait = Animator.StringToHash("Wait"); @@ -32,4 +33,9 @@ public class BulkOrderIndicatorView : MonoBehaviour titleObject.SetActive(!receive && !achieved); balloonObject.SetActive(receive); } + + public void SetBadgeActive(bool active) + { + completedBadgeObject.SetActive(active); + } }