デバッグ追加

This commit is contained in:
kimura 2021-09-03 18:35:09 +09:00
parent 93c2e850fc
commit 098a802256
3 changed files with 659 additions and 7 deletions

View File

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value: RefillManyProduct
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--- !u!114 &1651104560 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 502413859327355263, guid: f19992fe2069b4e16b2f83277fb189cb,
type: 3}
m_PrefabInstance: {fileID: 1651104559}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1001 &1711540512 --- !u!1001 &1711540512
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -756,6 +1354,11 @@ PrefabInstance:
propertyPath: m_Name propertyPath: m_Name
value: RefillButton value: RefillButton
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5850834825256791800, guid: f19992fe2069b4e16b2f83277fb189cb,
type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: f19992fe2069b4e16b2f83277fb189cb, type: 3} m_SourcePrefab: {fileID: 100100000, guid: f19992fe2069b4e16b2f83277fb189cb, type: 3}
--- !u!114 &1767352104 stripped --- !u!114 &1767352104 stripped
@ -803,7 +1406,11 @@ MonoBehaviour:
backButton: {fileID: 785180940} backButton: {fileID: 785180940}
resetFieldButton: {fileID: 450754452} resetFieldButton: {fileID: 450754452}
refillMaterialButton: {fileID: 1767352104} refillMaterialButton: {fileID: 1767352104}
refillManyProductButton: {fileID: 1651104560}
refillLittleProductButton: {fileID: 153639484}
fastGrowingToggle: {fileID: 1998240841} fastGrowingToggle: {fileID: 1998240841}
manyWalkerToggle: {fileID: 1074704277}
heartCount: {fileID: 839487032}
--- !u!4 &1870432534 --- !u!4 &1870432534
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -830,6 +1437,11 @@ PrefabInstance:
propertyPath: m_Name propertyPath: m_Name
value: FastGrowingToggle value: FastGrowingToggle
objectReference: {fileID: 0} objectReference: {fileID: 0}
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type: 3}
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value: 1
objectReference: {fileID: 0}
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type: 3} type: 3}
propertyPath: m_Text propertyPath: m_Text

View File

@ -1,5 +1,7 @@
using System.Collections; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UniRx; using UniRx;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -12,10 +14,18 @@ public class DebugOptionManager : MonoBehaviour
[SerializeField] private Button backButton; [SerializeField] private Button backButton;
[SerializeField] private Button resetFieldButton; [SerializeField] private Button resetFieldButton;
[SerializeField] private Button refillMaterialButton; [SerializeField] private Button refillMaterialButton;
[SerializeField] private Button refillManyProductButton;
[SerializeField] private Button refillLittleProductButton;
[SerializeField] private Toggle fastGrowingToggle; [SerializeField] private Toggle fastGrowingToggle;
[SerializeField] private Toggle manyWalkerToggle;
[SerializeField] private InputField heartCount;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
if (!LocalCacheManager.Exists(DebugPrevSceneTag))
{
TransitionManager.Instance.LoadScene(GameScenes.Main);
}
var prevScene = LocalCacheManager.Load<GameScenes>(DebugPrevSceneTag); var prevScene = LocalCacheManager.Load<GameScenes>(DebugPrevSceneTag);
resetButton.OnClickAsObservable().Subscribe(_ => resetButton.OnClickAsObservable().Subscribe(_ =>
{ {
@ -44,6 +54,27 @@ public class DebugOptionManager : MonoBehaviour
} }
}).AddTo(this); }).AddTo(this);
refillManyProductButton.OnClickAsObservable().Subscribe(_ =>
{
gameData.ShopStock = Enumerable.Repeat(1, 10).ToList();
gameData.ShopStock.AddRange(Enumerable.Repeat(2, 10).ToList());
gameData.StorageTanks[0].FlavorId = 2;
gameData.StorageTanks[0].Stock = 50;
}).AddTo(this);
refillLittleProductButton.OnClickAsObservable().Subscribe(_ =>
{
gameData.ShopStock = Enumerable.Repeat(2, 2).ToList();
gameData.ShopStock = Enumerable.Repeat(1, 10).ToList();
gameData.ShopStock.AddRange(Enumerable.Repeat(2, 10).ToList());
}).AddTo(this);
heartCount.text = $"{gameData.Heart}";
heartCount.OnValueChangedAsObservable().Subscribe(x =>
{
gameData.Heart = Int32.Parse(x);
}).AddTo(this);
// debugfielddata // debugfielddata
// gameData.PlantLines = new List<PlantLineData> // gameData.PlantLines = new List<PlantLineData>
// { // {
@ -57,5 +88,10 @@ public class DebugOptionManager : MonoBehaviour
{ {
UsayaStorageManager.Save(UsayaStorageFilename.Settings_Data, "DebugFastGrowing", x); UsayaStorageManager.Save(UsayaStorageFilename.Settings_Data, "DebugFastGrowing", x);
}).AddTo(this); }).AddTo(this);
manyWalkerToggle.isOn = UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugManyWalker", false);
manyWalkerToggle.OnValueChangedAsObservable().Subscribe(x =>
{
UsayaStorageManager.Save(UsayaStorageFilename.Settings_Data, "DebugManyWalker", x);
}).AddTo(this);
} }
} }

View File

@ -68,8 +68,7 @@ public class Market : MonoBehaviour
HeartMeter.Instance.Initialize(shopLevelList.Select(x => x.heart).ToList()); HeartMeter.Instance.Initialize(shopLevelList.Select(x => x.heart).ToList());
HeartMeter.Instance.SetHeart(gameData.Heart); HeartMeter.Instance.SetHeart(gameData.Heart);
HeartMeter.Instance.SetHeart(99999);
// 在庫数表示 // 在庫数表示
stockView.SetStock(gameData.StorageTanks); stockView.SetStock(gameData.StorageTanks);
@ -328,11 +327,16 @@ public class Market : MonoBehaviour
.Do(_ => { Debug.Log($"clicked");}) .Do(_ => { Debug.Log($"clicked");})
.Delay(TimeSpan.FromSeconds(2f)) .Delay(TimeSpan.FromSeconds(2f))
.Select(x => adWalkerObservable).Switch(); .Select(x => adWalkerObservable).Switch();
// Observable.Timer(TimeSpan.FromSeconds(3f)).Subscribe(_ => { adClickObservable.OnNext(default); }).AddTo(this); #if DEVELOPMENT_BUILD || UNITY_EDITOR
if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugManyWalker", false))
{
Observable.Timer(TimeSpan.FromSeconds(1f), TimeSpan.FromSeconds(70f)).Subscribe(_ => { adClickObservable.OnNext(default); }).AddTo(this);
}
#endif
// キャラ生成 // キャラ生成
Observable.Merge(walkerObservable, customerObservable) Observable.Merge(walkerObservable, customerObservable)
// .Merge(adClickWalkerObservable) .Merge(adClickWalkerObservable)
.Subscribe(x => .Subscribe(x =>
{ {
var customer = Instantiate(customerPrefab); var customer = Instantiate(customerPrefab);