大量注文のコイン獲得修正
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96ae52ef8c
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@ -96,8 +96,8 @@ public class BulkOrder : MonoBehaviour
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// 獲得
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// 獲得
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var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
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var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
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var bonus = CalcBonus(rarityList, gameData.CompletedProductList, bulkOrderData.shopLevel);
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var bonus = CalcBonus(rarityList, gameData.CompletedProductList, bulkOrderData.shopLevel);
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gameData.Coin = CoinManager.Instance.OwnCoin;
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CoinManager.Instance.AddCoinWithEffect(bulkOrderData.rewardCoin + bonus);
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CoinManager.Instance.AddCoinWithEffect(bulkOrderData.rewardCoin + bonus);
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gameData.Coin = CoinManager.Instance.OwnCoin;
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gameData.Heart += bulkOrderData.rewardHeart;
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gameData.Heart += bulkOrderData.rewardHeart;
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HeartMeter.Instance.AddHeart(bulkOrderData.rewardHeart);
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HeartMeter.Instance.AddHeart(bulkOrderData.rewardHeart);
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@ -114,7 +114,7 @@ public class BulkOrder : MonoBehaviour
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gameData.AchievedOrderLevel = bulkOrderData.shopLevel;
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gameData.AchievedOrderLevel = bulkOrderData.shopLevel;
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}
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}
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GameDataManager.SaveGameData();
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GameDataManager.SaveGameData();
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// キャンセルと同時に閉じる
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// 同時に閉じる
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transform.parent.SetLocalScale(0);
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transform.parent.SetLocalScale(0);
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backgroundAnimator.SetTrigger(CloseTrigger);
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backgroundAnimator.SetTrigger(CloseTrigger);
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this.CallWaitForSeconds(.25f, () =>
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this.CallWaitForSeconds(.25f, () =>
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