大量注文のコイン獲得修正

This commit is contained in:
kimura 2021-10-13 12:37:25 +09:00
parent 96ae52ef8c
commit 097a64ae27
1 changed files with 2 additions and 2 deletions

View File

@ -96,8 +96,8 @@ public class BulkOrder : MonoBehaviour
// 獲得
var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
var bonus = CalcBonus(rarityList, gameData.CompletedProductList, bulkOrderData.shopLevel);
gameData.Coin = CoinManager.Instance.OwnCoin;
CoinManager.Instance.AddCoinWithEffect(bulkOrderData.rewardCoin + bonus);
gameData.Coin = CoinManager.Instance.OwnCoin;
gameData.Heart += bulkOrderData.rewardHeart;
HeartMeter.Instance.AddHeart(bulkOrderData.rewardHeart);
@ -114,7 +114,7 @@ public class BulkOrder : MonoBehaviour
gameData.AchievedOrderLevel = bulkOrderData.shopLevel;
}
GameDataManager.SaveGameData();
// キャンセルと同時に閉じる
// 同時に閉じる
transform.parent.SetLocalScale(0);
backgroundAnimator.SetTrigger(CloseTrigger);
this.CallWaitForSeconds(.25f, () =>