非消費アイテムの購入時、所持数を非表示

This commit is contained in:
kimura 2021-09-13 11:49:09 +09:00
parent 77d397312c
commit 084223537b
2 changed files with 3 additions and 0 deletions

View File

@ -288,6 +288,7 @@ MonoBehaviour:
purchaseOffButton: {fileID: 7845949066005219734} purchaseOffButton: {fileID: 7845949066005219734}
quantitySelectObject: {fileID: 9133304337054428179} quantitySelectObject: {fileID: 9133304337054428179}
explanationObject: {fileID: 9133304336181127570} explanationObject: {fileID: 9133304336181127570}
stockCountObject: {fileID: 9133304335334808094}
--- !u!1 &9133304335268316944 --- !u!1 &9133304335268316944
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -27,6 +27,7 @@ public class ShopItemPurchaseView : MonoBehaviour
[SerializeField] private GameObject purchaseOffButton; [SerializeField] private GameObject purchaseOffButton;
[SerializeField] private GameObject quantitySelectObject; [SerializeField] private GameObject quantitySelectObject;
[SerializeField] private GameObject explanationObject; [SerializeField] private GameObject explanationObject;
[SerializeField] private GameObject stockCountObject;
private Color redColor; private Color redColor;
private Color defaultColor; private Color defaultColor;
@ -69,6 +70,7 @@ public class ShopItemPurchaseView : MonoBehaviour
totalPrice.text = $"{total}"; totalPrice.text = $"{total}";
purchaseCount.text = $"{x}"; purchaseCount.text = $"{x}";
}).AddTo(this); }).AddTo(this);
stockCountObject.SetActive(data.shopData.ConsumeType == ShopItemType.Consumable);
quantitySelectObject.SetActive(data.shopData.ConsumeType == ShopItemType.Consumable); quantitySelectObject.SetActive(data.shopData.ConsumeType == ShopItemType.Consumable);
explanationObject.SetActive(data.shopData.ConsumeType == ShopItemType.NonConsumable); explanationObject.SetActive(data.shopData.ConsumeType == ShopItemType.NonConsumable);
if (data.shopData.ConsumeType == ShopItemType.Consumable) if (data.shopData.ConsumeType == ShopItemType.Consumable)