Marketクラスのポーズ中にお客さんとVIP宣伝の動きを止める処理を追加
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8d267befd7
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@ -32,6 +32,7 @@ public class CustomerAnimator : MonoBehaviour
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[SerializeField] private TextMeshPro wantFlavorAmountText;
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private readonly ReactiveProperty<int> triggerName = new ReactiveProperty<int>();
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public readonly ReactiveProperty<bool> IsPause = new ReactiveProperty<bool>();
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private void Start()
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{
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@ -40,6 +41,11 @@ public class CustomerAnimator : MonoBehaviour
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{
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animator.SetTrigger(x);
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}).AddTo(this);
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IsPause.DistinctUntilChanged().Subscribe(x =>
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{
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animator.speed = x ? 0f : 1f;
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orderAnimator.speed = x ? 0f : 1f;
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}).AddTo(this);
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}
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public void SetTrigger(CustomerMovingType movingType, float duration)
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@ -83,6 +83,7 @@ public class MarketManager : MonoBehaviour
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market.IsPause.Subscribe(isPause =>
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{
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vipCustomerButtonView.IsPause.Value = isPause;
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// ポーズ中非表示
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blueView.SetActive(!isPause);
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BrotherPinkView.Instance.SetActive(!isPause);
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@ -388,6 +389,8 @@ public class MarketManager : MonoBehaviour
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}).AddTo(customerObject);
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var customerAnimator = Instantiate(controller.CustomerPrefab, customerObject.transform);
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// pause処理
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market.IsPause.Subscribe(x => customerAnimator.IsPause.Value = x).AddTo(customerObject);
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controller.CurrentMovingType.Subscribe(x =>
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{
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customerAnimator.SetTrigger(x, controller.DurationDelta);
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@ -15,6 +15,7 @@ namespace MyGame.Scenes.marketing.Scripts
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[SerializeField] private GameObject vipSpeechBubbleObject;
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[SerializeField] private Transform vipStayPosTransform;
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[SerializeField] private float vipMoveSpeed;
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public readonly BoolReactiveProperty IsPause = new BoolReactiveProperty();
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public IObservable<Unit> VipButton { get; private set; }
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private IDisposable timerDisposable;
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private IDisposable moveDisposable;
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@ -29,6 +30,14 @@ namespace MyGame.Scenes.marketing.Scripts
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VipButton = vipButton.OnClickAsObservable()
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.Merge(eventTrigger.OnPointerClickAsObservable().AsUnitObservable())
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.TakeUntilDestroy(this);
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var bubbleAnimator = vipSpeechBubbleObject.GetComponent<Animator>();
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IsPause.DistinctUntilChanged().Subscribe(x =>
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{
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bubbleAnimator.speed = x ? 0f : 1f;
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buttonAnimator.speed = x ? 0f : 1f;
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vipCustomerAnimator.speed = x ? 0f : 1f;
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}).AddTo(this);
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}
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public void ShowButton(bool animated)
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