Merge branch 'feature/1.5.1' of bitbucket.org:usaya/popcorn into feature/1.5.1
This commit is contained in:
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04abc13fa4
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- target: {fileID: 2607884839347368726, guid: acd6e6365b5fe4863aedc684a50b8028,
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||||
type: 3}
|
||||
propertyPath: hitAnimationCurve.m_Curve.Array.data[1].outSlope
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2607884839347368726, guid: acd6e6365b5fe4863aedc684a50b8028,
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||||
type: 3}
|
||||
propertyPath: hitAnimationCurve.m_Curve.Array.data[0].outWeight
|
||||
value: 0.04351728
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2607884839347368726, guid: acd6e6365b5fe4863aedc684a50b8028,
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||||
type: 3}
|
||||
propertyPath: hitAnimationCurve.m_Curve.Array.data[0].tangentMode
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2607884839347368726, guid: acd6e6365b5fe4863aedc684a50b8028,
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||||
type: 3}
|
||||
propertyPath: hitAnimationCurve.m_Curve.Array.data[1].tangentMode
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4931350312200274921, guid: acd6e6365b5fe4863aedc684a50b8028,
|
||||
type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
|
|
@ -2723,7 +2798,7 @@ PrefabInstance:
|
|||
- target: {fileID: 2233378810729895866, guid: 4700f2d6cab15484295a1f9b42d78ec9,
|
||||
type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 1
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2233378810729895866, guid: 4700f2d6cab15484295a1f9b42d78ec9,
|
||||
type: 3}
|
||||
|
|
|
|||
|
|
@ -1606,7 +1606,7 @@ PrefabInstance:
|
|||
- target: {fileID: 1814670119296341110, guid: b82d5b841abe54f95aee9a8a5a023f6a,
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||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0.75
|
||||
value: -3.3
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3565643019619598235, guid: b82d5b841abe54f95aee9a8a5a023f6a,
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||||
type: 3}
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 606458492868858506}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 1.02, y: 0.34, z: -43.01684}
|
||||
m_LocalPosition: {x: 1.02, y: 0.34, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
|
|
@ -109,7 +109,7 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1756498083787301531}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.57, y: 0.412, z: -43.01684}
|
||||
m_LocalPosition: {x: 0.57, y: 0.412, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
|
|
@ -238,7 +238,7 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5639538910414099634}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.44, y: -0.65, z: -43.01684}
|
||||
m_LocalPosition: {x: 0.44, y: -0.65, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
|
|
@ -322,7 +322,7 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6411727127687482797}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -43.01684}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
public class Player : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float speed = 5f;
|
||||
[SerializeField] private float fallTime = 1f;
|
||||
[SerializeField] private float hitJumpTime = 1f;
|
||||
[SerializeField] private float hitTime = 1.5f;
|
||||
[SerializeField] private float hitWaitTime = 1f;
|
||||
[SerializeField] private AnimationCurve jumpAnimationCurve;
|
||||
|
|
@ -164,43 +164,58 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
}
|
||||
|
||||
Instantiate(hitEffectPrefab, hitPos, Quaternion.identity, transform.parent);
|
||||
SoundManager.Instance.PlaySE("se_minigame_Collide");
|
||||
animator?.Play("Brother_pink_FallDown");
|
||||
isHit = true;
|
||||
hitDisposable?.Dispose();
|
||||
|
||||
// ヒット以外動作停止
|
||||
this.SafeStopCoroutine(jumpCoroutine);
|
||||
this.SafeStopCoroutine(jumpFallCoroutine);
|
||||
jumpHoldDisposable?.Dispose();
|
||||
var diffHeight = transform.localPosition.y - basePos.y;
|
||||
jumpCoroutine = this.CallLerp(diffHeight == 0f ? 0f : fallTime, t =>
|
||||
|
||||
var cachePosY = transform.localPosition.y;
|
||||
var diffHeight = cachePosY - basePos.y;
|
||||
jumpCoroutine = this.CallLerp(diffHeight == 0f ? 0f : hitJumpTime, t =>
|
||||
{
|
||||
transform.SetLocalPositionY(basePos.y + hitAnimationCurve.Evaluate(t) * diffHeight);
|
||||
transform.SetLocalPositionY(cachePosY + hitAnimationCurve.Evaluate(t));
|
||||
}, () =>
|
||||
{
|
||||
isJump = false;
|
||||
isFall = false;
|
||||
isFlying = false;
|
||||
SoundManager.Instance.PlaySE("se_minigame_FallDown");
|
||||
this.CallLerp(hitTime, t =>
|
||||
{
|
||||
}, () =>
|
||||
{
|
||||
isHitStay.Value = true;
|
||||
this.CallWaitForSeconds(hitWaitTime, () =>
|
||||
// 落下時間不定によりアニメ再生停止
|
||||
animator.speed = 0f;
|
||||
var currentSpeed = 0f;
|
||||
this.UpdateAsObservable()
|
||||
.TakeWhile(_ => transform.localPosition.y > basePos.y)
|
||||
.Subscribe(_ =>
|
||||
{
|
||||
isHit = false;
|
||||
isHitStay.Value = false;
|
||||
if (isResult)
|
||||
currentSpeed -= fallAcceleration * Time.deltaTime;
|
||||
transform.AddLocalPositionY(currentSpeed * Time.deltaTime);
|
||||
}, () =>
|
||||
{
|
||||
// 31フレームまでが落下32からズサー
|
||||
animator?.PlayInFixedTime("Brother_pink_FallDown", 0, .5f);
|
||||
animator.speed = 1f;
|
||||
transform.SetLocalPositionY(basePos.y);
|
||||
isJump = false;
|
||||
isFall = false;
|
||||
isFlying = false;
|
||||
this.CallWaitForSeconds(hitTime, () =>
|
||||
{
|
||||
Result();
|
||||
}
|
||||
else
|
||||
{
|
||||
Stay();
|
||||
}
|
||||
});
|
||||
});
|
||||
isHitStay.Value = true;
|
||||
this.CallWaitForSeconds(hitWaitTime, () =>
|
||||
{
|
||||
isHit = false;
|
||||
isHitStay.Value = false;
|
||||
if (isResult)
|
||||
{
|
||||
Result();
|
||||
}
|
||||
else
|
||||
{
|
||||
Stay();
|
||||
}
|
||||
});
|
||||
});
|
||||
}).AddTo(this);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue