コーン状態で吹っ飛び条件分け
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25aeecbb32
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@ -142,16 +142,20 @@ public class Corn : MonoBehaviour
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// フライパンに追従しないようにparent解除
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// フライパンに追従しないようにparent解除
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transform.parent = null;
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transform.parent = null;
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Observable.Timer(TimeSpan.FromSeconds(Random.Range(.5f, .9f))).Subscribe(_ =>
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switch (prevCondition)
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{
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{
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Destroy(gameObject);
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case CornCondition.Seed:
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switch (prevCondition)
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VibrationManager.Instance.PlayVibrationOnce();
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{
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Observable.Timer(TimeSpan.FromSeconds(.5f)).Subscribe(_ =>
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case CornCondition.Seed:
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{
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VibrationManager.Instance.PlayVibrationOnce();
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Destroy(gameObject);
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break;
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}).AddTo(this);
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case CornCondition.Simple:
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break;
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case CornCondition.Burnt:
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case CornCondition.Simple:
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case CornCondition.Burnt:
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Observable.Timer(TimeSpan.FromSeconds(Random.Range(.3f, .5f))).Subscribe(_ =>
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{
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Destroy(gameObject);
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// 画面KO再生(同時飛び出し時ランダム)
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// 画面KO再生(同時飛び出し時ランダム)
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var animation = Instantiate(spilledCornAnimationPrefab, new Vector2(Random.value * worldWidth * 2 - worldWidth, Random.value * 2 * 2 - 2), Quaternion.identity);
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var animation = Instantiate(spilledCornAnimationPrefab, new Vector2(Random.value * worldWidth * 2 - worldWidth, Random.value * 2 * 2 - 2), Quaternion.identity);
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VibrationManager.Instance.PlayVibrationOnce();
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VibrationManager.Instance.PlayVibrationOnce();
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@ -159,13 +163,15 @@ public class Corn : MonoBehaviour
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{
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{
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Destroy(animation);
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Destroy(animation);
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});
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});
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break;
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}).AddTo(this);
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case CornCondition.Spilled:
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break;
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break;
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default:
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case CornCondition.Spilled:
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throw new ArgumentOutOfRangeException(nameof(prevCondition), prevCondition, null);
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break;
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}
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default:
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}).AddTo(this);
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throw new ArgumentOutOfRangeException(nameof(prevCondition), prevCondition, null);
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}
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}
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}
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public void SetCornProperty(float popTime, float burntDuration, float spillSpeed, float popSpeed)
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public void SetCornProperty(float popTime, float burntDuration, float spillSpeed, float popSpeed)
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