develop を distribution にマージしました。
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commit
0334d1ed25
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@ -45,13 +45,13 @@ AnimatorState:
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_CycleOffsetParameterActive: 1
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 8c4b5f3aaed7b46c3819cf3123e9b292, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter: WaitOffset
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m_TimeParameter:
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--- !u!91 &9100000
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AnimatorController:
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@ -67,13 +67,19 @@ AnimatorController:
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: CornBurn
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: WaitOffset
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -8013,10 +8013,10 @@ MonoBehaviour:
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temperature: 0
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temperatureSpeed: 0
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panSpeed: 0
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panFactor: 0.21
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deadZone: 0.05
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panFactor: 0.34
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deadZone: 0.03
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baseIncreaseSpeed: 0.12
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hotIncreaseSpeed: 0.16
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hotIncreaseSpeed: 0.15
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maxDecreaseSpeed: 0.07
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coldValue: 0.26
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hotValue: 0.67
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@ -19,6 +19,7 @@ public class Corn : MonoBehaviour
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{
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private static readonly int HashCornGrow = Animator.StringToHash("CornGrow");
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private static readonly int HashCornBurn = Animator.StringToHash("CornBurn");
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private static readonly int HashWaitOffset = Animator.StringToHash("WaitOffset");
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[SerializeField] private SpriteRenderer spriteRenderer;
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[SerializeField] private Sprite cornSeedSprite;
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@ -57,6 +58,7 @@ public class Corn : MonoBehaviour
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var rightTop = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
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worldWidth = rightTop.x;
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animator.SetFloat(HashWaitOffset, Random.value/2);
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}
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private void Start()
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@ -31,7 +31,8 @@ public class ThermalControl : MonoBehaviour
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[SerializeField] private float coldValue = 0.32f;
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[SerializeField] private float hotValue = 0.67f;
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private float duration = 0.3f;
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private float increaseDuration = 0.3f;
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private float decreaseDuration = 0.1f;
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private bool isMove;
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public IReadOnlyReactiveProperty<ThermalCondition> Condition => condition;
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@ -57,17 +58,17 @@ public class ThermalControl : MonoBehaviour
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panSpeed = panController.Delta.magnitude * panFactor;
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if (panSpeed > deadZone)
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{
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temperatureSpeed = Mathf.Lerp(temperatureSpeed, -Mathf.Min(panSpeed, maxDecreaseSpeed), Time.deltaTime / duration);
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temperatureSpeed = Mathf.Lerp(temperatureSpeed, -Mathf.Min(panSpeed, maxDecreaseSpeed), Time.deltaTime / decreaseDuration);
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}
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else
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{
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if (condition.Value == ThermalCondition.Hot)
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{
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temperatureSpeed = Mathf.Lerp(temperatureSpeed, hotIncreaseSpeed, Time.deltaTime / duration);
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temperatureSpeed = Mathf.Lerp(temperatureSpeed, hotIncreaseSpeed, Time.deltaTime / increaseDuration);
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}
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else
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{
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temperatureSpeed = Mathf.Lerp(temperatureSpeed, baseIncreaseSpeed, Time.deltaTime / duration);
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temperatureSpeed = Mathf.Lerp(temperatureSpeed, baseIncreaseSpeed, Time.deltaTime / increaseDuration);
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}
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}
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temperature = Mathf.Clamp01(temperature + temperatureSpeed * Time.deltaTime);
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