穴の判定追加

This commit is contained in:
kimura 2022-07-21 17:35:09 +09:00
parent 04abc13fa4
commit 02fa1b8161
3 changed files with 192 additions and 66 deletions

View File

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View File

@ -263,14 +263,26 @@ namespace MyGame.Scenes.MiniGame.Scripts
// }
}
#endif
switch (item.ItemType)
{
case StageItem.Type.Obstacle:
if (player.IsHit)
{
return;
}
if (item.ItemType == StageItem.Type.Obstacle)
{
player.Hit(x.ClosestPoint(playerTransform.position));
x.enabled = false;
break;
case StageItem.Type.Item1:
break;
case StageItem.Type.Hole:
player.Hole();
break;
case StageItem.Type.Wall:
player.Wall();
break;
default:
throw new ArgumentOutOfRangeException();
}
}).AddTo(this);
}

View File

@ -11,6 +11,8 @@ namespace MyGame.Scenes.MiniGame.Scripts
{
Item1,
Obstacle,
Hole,
Wall,
}
[SerializeField] private Type itemType;
@ -30,7 +32,8 @@ namespace MyGame.Scenes.MiniGame.Scripts
if (effect != null) effect.SetActive(true);
break;
case Type.Obstacle:
break;
case Type.Hole:
case Type.Wall:
default:
throw new ArgumentOutOfRangeException();
}