Merge branch 'feature/addMiniGame' of bitbucket.org:usaya/popcorn into feature/addMiniGame

This commit is contained in:
koya_15 2022-06-30 11:47:00 +09:00
commit 01ea7fa578
8 changed files with 47 additions and 71 deletions

View File

@ -104,7 +104,7 @@ AnimatorStateMachine:
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 6624324581621275549}
m_DefaultState: {fileID: 5560102518252338052}
--- !u!1102 &5560102518252338052
AnimatorState:
serializedVersion: 5

View File

@ -835,7 +835,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0

View File

@ -152,31 +152,6 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &169743260
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bedef2aeaac8da04faa9a07b7241d0ad, type: 3}
m_Name:
m_EditorClassIdentifier:
mTarget: {fileID: 175614541}
--- !u!114 &175614541 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 7322157960569866670, guid: 041c0f3d96c90d64094cc76c5c87c26f,
type: 3}
m_PrefabInstance: {fileID: 4559813503860727169}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
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--- !u!1 &275350936
GameObject:
m_ObjectHideFlags: 0
@ -905,18 +880,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
mTarget: {fileID: 4559813503860727175}
--- !u!114 &1464096862 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 5034752975584991938, guid: 199214813202e5f478789161b538685b,
type: 3}
m_PrefabInstance: {fileID: 5034752974072861411}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
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@ -1187,19 +1150,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
mTarget: {fileID: 4559813503860727174}
--- !u!114 &1834858121
MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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GameObject:
m_ObjectHideFlags: 0
@ -1267,7 +1217,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
isDebug:
value: 1
value: 0
character: {fileID: 787907550}
resetScoreButton: {fileID: 1725870973}
resetPlayCountButton: {fileID: 2085388516}

View File

@ -136,9 +136,11 @@ namespace MyGame.Scenes.MiniGame.Scripts
switch (x)
{
case MenuState.StageSelect:
SoundManager.Instance.PlayBGM("bgm_Main");
resultManager.gameObject.SetActive(false);
break;
case MenuState.Game:
SoundManager.Instance.PlayBGM("bgm_minigame");
break;
default:
throw new ArgumentOutOfRangeException(nameof(x), x, null);
@ -153,6 +155,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
resultManager.OnClose.ThrottleFirst(TimeSpan.FromMilliseconds(.2f)).Subscribe(_ =>
{
SoundManager.Instance.ChangeVolumeUniqueBGM(1f);
UpdatePlayCount();
scoreUpdate.OnNext(Unit.Default);
menuState.Value = MenuState.StageSelect;
@ -166,7 +169,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
state.Value = GameState.Play;
}).AddTo(this);
state.Debug("gameState").Subscribe(x =>
state.Subscribe(x =>
{
readyObject.SetActive(x == GameState.Ready);
switch (x)
@ -174,15 +177,25 @@ namespace MyGame.Scenes.MiniGame.Scripts
case GameState.Ready:
break;
case GameState.Play:
Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(1f))
SoundManager.Instance.PlaySE("se_minigame_Start");
var sharedTimer = Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(1f))
.Select(time => (int)(timeLimit - time))
.TakeWhile(time => time >= 0)
.TakeWhile(time => time > 0)
.Share();
sharedTimer.Subscribe(time =>
{
headerView.ChangeTimeCount(time);
}, () =>
{
headerView.ChangeTimeCount(0f);
state.Value = GameState.Success;
}).AddTo(gameCompositeDisposable);
sharedTimer
.Where(time => time <= 5)
.Take(1)
.Subscribe(time =>
{
headerView.ChangeTimeCount(time);
}, () =>
{
state.Value = GameState.Success;
SoundManager.Instance.PlaySE("se_minigame_RemainingTimeLeft");
}).AddTo(gameCompositeDisposable);
break;
case GameState.Success:
@ -226,17 +239,20 @@ namespace MyGame.Scenes.MiniGame.Scripts
return;
}
#if UNITY_EDITOR
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphere.GetComponent<MeshRenderer>().material.color = Color.red;
sphere.transform.SetLocalScale(.4f);
sphere.transform.position = x.ClosestPoint(playerTransform.position);
sphere.transform.SetPositionZ(-5f);
if (item.ItemType == StageItem.Type.Obstacle && isDebug)
if (isDebug)
{
Observable.NextFrame().Subscribe(_ =>
{
EditorApplication.isPaused = true;
}).AddTo(this);
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphere.GetComponent<MeshRenderer>().material.color = Color.red;
sphere.transform.SetLocalScale(.4f);
sphere.transform.position = x.ClosestPoint(playerTransform.position);
sphere.transform.SetPositionZ(-5f);
// if (item.ItemType == StageItem.Type.Obstacle)
// {
// Observable.NextFrame().Subscribe(_ =>
// {
// EditorApplication.isPaused = true;
// }).AddTo(this);
// }
}
#endif
x.enabled = false;
@ -257,6 +273,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
private void ResetGame(ScrollGamePlaceData[] placeList, ScrollGameStageData stageData)
{
SoundManager.Instance.ChangeVolumeUniqueBGM(1f);
stageManager.ResetStage();
player.transform.position = characterBeginPos;
player.Stay();
@ -274,8 +291,12 @@ namespace MyGame.Scenes.MiniGame.Scripts
case GameState.Play:
break;
case GameState.Success:
SoundManager.Instance.PlaySE("se_minigame_End");
player.Stay();
resultManager.ShowResult(scoreCount.Value, placeList, stageData);
this.CallWaitForSeconds(1f, () =>
{
resultManager.ShowResult(scoreCount.Value, placeList, stageData);
});
break;
case GameState.Failure:
break;

View File

@ -62,6 +62,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
return;
}
SoundManager.Instance.PlaySE("se_minigame_Jump");
animator?.Play("Brother_pink_jump");
isJump = true;
jumpCoroutine = this.CallLerp(jumpTime, t =>
@ -80,6 +81,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
{
return;
}
SoundManager.Instance.PlaySE("se_minigame_Collide");
animator?.Play("Brother_pink_FallDown");
isPreHit = true;
hitDisposable?.Dispose();
@ -93,6 +95,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
}, () =>
{
isJump = false;
SoundManager.Instance.PlaySE("se_minigame_FallDown");
this.CallLerp(hitTime, t =>
{
}, () =>
@ -110,6 +113,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
public void AddCount()
{
SoundManager.Instance.PlaySE("se_minigame_ItemGet");
count++;
UpdateCount();
}

View File

@ -37,6 +37,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
public void ShowResult(int score, ScrollGamePlaceData[] placeList, ScrollGameStageData stageData)
{
SoundManager.Instance.ChangeVolumeUniqueBGM(.3f);
var gameData = GameDataManager.GameData;
var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);