Merge branch 'feature/addMiniGame' of bitbucket.org:usaya/popcorn into feature/addMiniGame
This commit is contained in:
commit
01ea7fa578
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@ -104,7 +104,7 @@ AnimatorStateMachine:
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 6624324581621275549}
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m_DefaultState: {fileID: 5560102518252338052}
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--- !u!1102 &5560102518252338052
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--- !u!1102 &5560102518252338052
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AnimatorState:
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AnimatorState:
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serializedVersion: 5
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serializedVersion: 5
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@ -835,7 +835,7 @@ AnimationClip:
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m_Level: 0
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m_Level: 0
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionY: 0
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@ -152,31 +152,6 @@ Transform:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &169743260
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bedef2aeaac8da04faa9a07b7241d0ad, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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mTarget: {fileID: 175614541}
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--- !u!114 &175614541 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 7322157960569866670, guid: 041c0f3d96c90d64094cc76c5c87c26f,
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type: 3}
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m_PrefabInstance: {fileID: 4559813503860727169}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &275350936
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--- !u!1 &275350936
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -905,18 +880,6 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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mTarget: {fileID: 4559813503860727175}
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mTarget: {fileID: 4559813503860727175}
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--- !u!114 &1464096862 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 5034752975584991938, guid: 199214813202e5f478789161b538685b,
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type: 3}
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m_PrefabInstance: {fileID: 5034752974072861411}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &1657044091
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--- !u!114 &1657044091
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1187,19 +1150,6 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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mTarget: {fileID: 4559813503860727174}
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mTarget: {fileID: 4559813503860727174}
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--- !u!114 &1834858121
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bedef2aeaac8da04faa9a07b7241d0ad, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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mTarget: {fileID: 1464096862}
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--- !u!1 &1870432532
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--- !u!1 &1870432532
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1267,7 +1217,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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isDebug:
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isDebug:
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value: 1
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value: 0
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character: {fileID: 787907550}
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character: {fileID: 787907550}
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resetScoreButton: {fileID: 1725870973}
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resetScoreButton: {fileID: 1725870973}
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resetPlayCountButton: {fileID: 2085388516}
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resetPlayCountButton: {fileID: 2085388516}
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@ -136,9 +136,11 @@ namespace MyGame.Scenes.MiniGame.Scripts
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switch (x)
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switch (x)
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{
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{
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case MenuState.StageSelect:
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case MenuState.StageSelect:
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SoundManager.Instance.PlayBGM("bgm_Main");
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resultManager.gameObject.SetActive(false);
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resultManager.gameObject.SetActive(false);
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break;
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break;
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case MenuState.Game:
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case MenuState.Game:
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SoundManager.Instance.PlayBGM("bgm_minigame");
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break;
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break;
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default:
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default:
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throw new ArgumentOutOfRangeException(nameof(x), x, null);
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throw new ArgumentOutOfRangeException(nameof(x), x, null);
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@ -153,6 +155,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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resultManager.OnClose.ThrottleFirst(TimeSpan.FromMilliseconds(.2f)).Subscribe(_ =>
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resultManager.OnClose.ThrottleFirst(TimeSpan.FromMilliseconds(.2f)).Subscribe(_ =>
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{
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{
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SoundManager.Instance.ChangeVolumeUniqueBGM(1f);
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UpdatePlayCount();
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UpdatePlayCount();
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scoreUpdate.OnNext(Unit.Default);
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scoreUpdate.OnNext(Unit.Default);
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menuState.Value = MenuState.StageSelect;
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menuState.Value = MenuState.StageSelect;
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@ -166,7 +169,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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state.Value = GameState.Play;
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state.Value = GameState.Play;
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}).AddTo(this);
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}).AddTo(this);
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state.Debug("gameState").Subscribe(x =>
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state.Subscribe(x =>
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{
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{
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readyObject.SetActive(x == GameState.Ready);
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readyObject.SetActive(x == GameState.Ready);
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switch (x)
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switch (x)
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@ -174,15 +177,25 @@ namespace MyGame.Scenes.MiniGame.Scripts
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case GameState.Ready:
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case GameState.Ready:
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break;
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break;
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case GameState.Play:
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case GameState.Play:
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Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(1f))
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SoundManager.Instance.PlaySE("se_minigame_Start");
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var sharedTimer = Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(1f))
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.Select(time => (int)(timeLimit - time))
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.Select(time => (int)(timeLimit - time))
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.TakeWhile(time => time >= 0)
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.TakeWhile(time => time > 0)
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.Share();
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sharedTimer.Subscribe(time =>
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{
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headerView.ChangeTimeCount(time);
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}, () =>
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{
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headerView.ChangeTimeCount(0f);
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state.Value = GameState.Success;
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}).AddTo(gameCompositeDisposable);
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sharedTimer
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.Where(time => time <= 5)
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.Take(1)
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.Subscribe(time =>
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.Subscribe(time =>
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{
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{
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headerView.ChangeTimeCount(time);
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SoundManager.Instance.PlaySE("se_minigame_RemainingTimeLeft");
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}, () =>
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{
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state.Value = GameState.Success;
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}).AddTo(gameCompositeDisposable);
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}).AddTo(gameCompositeDisposable);
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break;
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break;
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case GameState.Success:
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case GameState.Success:
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@ -226,17 +239,20 @@ namespace MyGame.Scenes.MiniGame.Scripts
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return;
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return;
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}
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}
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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if (isDebug)
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sphere.GetComponent<MeshRenderer>().material.color = Color.red;
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sphere.transform.SetLocalScale(.4f);
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sphere.transform.position = x.ClosestPoint(playerTransform.position);
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sphere.transform.SetPositionZ(-5f);
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if (item.ItemType == StageItem.Type.Obstacle && isDebug)
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{
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{
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Observable.NextFrame().Subscribe(_ =>
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var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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{
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sphere.GetComponent<MeshRenderer>().material.color = Color.red;
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EditorApplication.isPaused = true;
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sphere.transform.SetLocalScale(.4f);
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}).AddTo(this);
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sphere.transform.position = x.ClosestPoint(playerTransform.position);
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sphere.transform.SetPositionZ(-5f);
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// if (item.ItemType == StageItem.Type.Obstacle)
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// {
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// Observable.NextFrame().Subscribe(_ =>
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// {
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// EditorApplication.isPaused = true;
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// }).AddTo(this);
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// }
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}
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}
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#endif
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#endif
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x.enabled = false;
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x.enabled = false;
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@ -257,6 +273,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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private void ResetGame(ScrollGamePlaceData[] placeList, ScrollGameStageData stageData)
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private void ResetGame(ScrollGamePlaceData[] placeList, ScrollGameStageData stageData)
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{
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{
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SoundManager.Instance.ChangeVolumeUniqueBGM(1f);
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stageManager.ResetStage();
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stageManager.ResetStage();
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player.transform.position = characterBeginPos;
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player.transform.position = characterBeginPos;
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player.Stay();
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player.Stay();
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@ -274,8 +291,12 @@ namespace MyGame.Scenes.MiniGame.Scripts
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case GameState.Play:
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case GameState.Play:
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break;
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break;
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case GameState.Success:
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case GameState.Success:
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SoundManager.Instance.PlaySE("se_minigame_End");
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player.Stay();
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player.Stay();
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resultManager.ShowResult(scoreCount.Value, placeList, stageData);
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this.CallWaitForSeconds(1f, () =>
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{
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resultManager.ShowResult(scoreCount.Value, placeList, stageData);
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});
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break;
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break;
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case GameState.Failure:
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case GameState.Failure:
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break;
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break;
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@ -62,6 +62,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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return;
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return;
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}
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}
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SoundManager.Instance.PlaySE("se_minigame_Jump");
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animator?.Play("Brother_pink_jump");
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animator?.Play("Brother_pink_jump");
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isJump = true;
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isJump = true;
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jumpCoroutine = this.CallLerp(jumpTime, t =>
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jumpCoroutine = this.CallLerp(jumpTime, t =>
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@ -80,6 +81,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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{
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{
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return;
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return;
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}
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}
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SoundManager.Instance.PlaySE("se_minigame_Collide");
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animator?.Play("Brother_pink_FallDown");
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animator?.Play("Brother_pink_FallDown");
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isPreHit = true;
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isPreHit = true;
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hitDisposable?.Dispose();
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hitDisposable?.Dispose();
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@ -93,6 +95,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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}, () =>
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}, () =>
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{
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{
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isJump = false;
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isJump = false;
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SoundManager.Instance.PlaySE("se_minigame_FallDown");
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this.CallLerp(hitTime, t =>
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this.CallLerp(hitTime, t =>
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{
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{
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}, () =>
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}, () =>
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@ -110,6 +113,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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public void AddCount()
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public void AddCount()
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{
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{
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SoundManager.Instance.PlaySE("se_minigame_ItemGet");
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count++;
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count++;
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UpdateCount();
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UpdateCount();
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}
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}
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@ -37,6 +37,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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public void ShowResult(int score, ScrollGamePlaceData[] placeList, ScrollGameStageData stageData)
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public void ShowResult(int score, ScrollGamePlaceData[] placeList, ScrollGameStageData stageData)
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{
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{
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SoundManager.Instance.ChangeVolumeUniqueBGM(.3f);
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var gameData = GameDataManager.GameData;
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var gameData = GameDataManager.GameData;
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var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);
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var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);
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