shopのアイコンprefab対応
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@ -11,7 +11,7 @@ public class ShopItemDetailView : MonoBehaviour
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[SerializeField] private Animator backgroundAnimator;
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[SerializeField] private Text name;
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[SerializeField] private Image icon;
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[SerializeField] private Transform iconTarget;
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[SerializeField] private Text text;
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[SerializeField] private Button closeButton;
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|
@ -34,5 +34,7 @@ public class ShopItemDetailView : MonoBehaviour
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{
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name.text = shopData.name;
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text.text = shopData.text;
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iconTarget.DestroyAllChildrens();
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Instantiate(shopData.GetPrefab(), iconTarget);
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}
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}
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|
@ -13,7 +13,7 @@ public class ShopItemPurchaseView : MonoBehaviour
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[SerializeField] private Animator backgroundAnimator;
|
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[SerializeField] private Text name;
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[SerializeField] private Transform icon;
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[SerializeField] private Transform iconTarget;
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[SerializeField] private Text price;
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[SerializeField] private Text text;
|
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[SerializeField] private Text stockCount;
|
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|
|
@ -93,6 +93,8 @@ public class ShopItemPurchaseView : MonoBehaviour
|
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price.text = $"{shopData.price}";
|
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stockCount.text = $"所持数 :{count}";
|
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text.text = shopData.text;
|
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iconTarget.DestroyAllChildrens();
|
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Instantiate(shopData.GetPrefab(), iconTarget);
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}
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|
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private void SetButtonActive(bool active)
|
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|
|
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|
@ -7,7 +7,7 @@ public class ShopItemView : MonoBehaviour
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{
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[SerializeField] private Button detailButton;
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[SerializeField] private ShopItemPurchaseButton purchaseButton;
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[SerializeField] private GameObject icon;
|
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[SerializeField] private Transform iconTarget;
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[SerializeField] private Text itemName;
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[SerializeField] private Text price;
|
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[SerializeField] private Text stockCount;
|
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|
|
@ -23,6 +23,8 @@ public class ShopItemView : MonoBehaviour
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{
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stockCount.transform.parent.gameObject.SetActive(false);
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}
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iconTarget.DestroyAllChildrens();
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Instantiate(shopData.GetPrefab(), iconTarget);
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purchaseButton.SetItemType(shopData.Category, shopData.ConsumeType);
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}
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|
|
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|
@ -23,6 +23,11 @@ public class Shopping : MonoBehaviour
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var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);
|
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foreach (var shopData in shopDataList)
|
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{
|
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Debug.Log($"{shopData.name}, {shopData.Category}");
|
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if (shopData.Category == ItemCategory.Special)
|
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{
|
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continue;
|
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}
|
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var itemView = listView.AddItemView(shopData);
|
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itemView.SetData(shopData);
|
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itemView.SetStockCount(GetItemAmount(shopData));
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|
|
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|
|
@ -11,6 +11,7 @@ public static class Const {
|
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public static readonly int DefaultRecipeId = 1;
|
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public static readonly int DefaultPanId = 1;
|
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public static readonly int SpecialShopLevel = 9999;
|
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public static readonly int SpecialCategory = 9999;
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public static readonly int NotSetMaterialId = 0;
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public static readonly string RedColorString = "#fb6346";
|
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|
|
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|
|
@ -8,6 +8,7 @@ public enum ItemCategory
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Material = 1,
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Recipe = 2,
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Pan = 3,
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Special = 9999,
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}
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public enum ShopItemType
|
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|
|
@ -278,7 +279,7 @@ public sealed class ShopData {
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public Transform GetPrefab()
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{
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return Resources.Load<Transform>("Materials/" + (string.IsNullOrEmpty(prefabName) ? "corn" : prefabName));
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return Resources.Load<Transform>("Materials/" + (string.IsNullOrEmpty(prefabName) ? "salt" : prefabName));
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}
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public Transform GetIconPrefab()
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{
|
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|
|
|
|||
Loading…
Reference in New Issue