shopのアイコンprefab対応

This commit is contained in:
kimura 2021-10-13 13:32:24 +09:00
parent 175ab40485
commit 01cd6eafa7
51 changed files with 2672 additions and 166 deletions

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@ -11,7 +11,7 @@ public class ShopItemDetailView : MonoBehaviour
[SerializeField] private Animator backgroundAnimator;
[SerializeField] private Text name;
[SerializeField] private Image icon;
[SerializeField] private Transform iconTarget;
[SerializeField] private Text text;
[SerializeField] private Button closeButton;
@ -34,5 +34,7 @@ public class ShopItemDetailView : MonoBehaviour
{
name.text = shopData.name;
text.text = shopData.text;
iconTarget.DestroyAllChildrens();
Instantiate(shopData.GetPrefab(), iconTarget);
}
}

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@ -13,7 +13,7 @@ public class ShopItemPurchaseView : MonoBehaviour
[SerializeField] private Animator backgroundAnimator;
[SerializeField] private Text name;
[SerializeField] private Transform icon;
[SerializeField] private Transform iconTarget;
[SerializeField] private Text price;
[SerializeField] private Text text;
[SerializeField] private Text stockCount;
@ -93,6 +93,8 @@ public class ShopItemPurchaseView : MonoBehaviour
price.text = $"{shopData.price}";
stockCount.text = $"所持数 :{count}";
text.text = shopData.text;
iconTarget.DestroyAllChildrens();
Instantiate(shopData.GetPrefab(), iconTarget);
}
private void SetButtonActive(bool active)

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@ -7,7 +7,7 @@ public class ShopItemView : MonoBehaviour
{
[SerializeField] private Button detailButton;
[SerializeField] private ShopItemPurchaseButton purchaseButton;
[SerializeField] private GameObject icon;
[SerializeField] private Transform iconTarget;
[SerializeField] private Text itemName;
[SerializeField] private Text price;
[SerializeField] private Text stockCount;
@ -23,6 +23,8 @@ public class ShopItemView : MonoBehaviour
{
stockCount.transform.parent.gameObject.SetActive(false);
}
iconTarget.DestroyAllChildrens();
Instantiate(shopData.GetPrefab(), iconTarget);
purchaseButton.SetItemType(shopData.Category, shopData.ConsumeType);
}

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@ -23,6 +23,11 @@ public class Shopping : MonoBehaviour
var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);
foreach (var shopData in shopDataList)
{
Debug.Log($"{shopData.name}, {shopData.Category}");
if (shopData.Category == ItemCategory.Special)
{
continue;
}
var itemView = listView.AddItemView(shopData);
itemView.SetData(shopData);
itemView.SetStockCount(GetItemAmount(shopData));

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@ -11,6 +11,7 @@ public static class Const {
public static readonly int DefaultRecipeId = 1;
public static readonly int DefaultPanId = 1;
public static readonly int SpecialShopLevel = 9999;
public static readonly int SpecialCategory = 9999;
public static readonly int NotSetMaterialId = 0;
public static readonly string RedColorString = "#fb6346";

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@ -8,6 +8,7 @@ public enum ItemCategory
Material = 1,
Recipe = 2,
Pan = 3,
Special = 9999,
}
public enum ShopItemType
@ -278,7 +279,7 @@ public sealed class ShopData {
public Transform GetPrefab()
{
return Resources.Load<Transform>("Materials/" + (string.IsNullOrEmpty(prefabName) ? "corn" : prefabName));
return Resources.Load<Transform>("Materials/" + (string.IsNullOrEmpty(prefabName) ? "salt" : prefabName));
}
public Transform GetIconPrefab()
{