update 自動調理ダイアログ
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3d4ca9f428
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013d922b13
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@ -174,10 +174,10 @@ MonoBehaviour:
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backgroundAnimator: {fileID: 1266368101}
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closeButton: {fileID: 1177471513}
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movieButton: {fileID: 1725004924}
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cookerLevelText: {fileID: 1771385233}
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earnCountText: {fileID: 1165270082}
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remainingTimeText: {fileID: 445717700}
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usesCountText: {fileID: 1667839400}
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cookerLevelText: {fileID: 1393575076}
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earnCountText: {fileID: 739094530}
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durationText: {fileID: 1355556012}
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usesCountText: {fileID: 252133241}
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--- !u!1001 &198950442
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -10,7 +10,8 @@ namespace MyGame.Scenes.Main.Scripts
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{
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public class AutoCookDialog : MonoBehaviour
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{
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private static readonly string CallbackTag = "AutoCookDialogCallback";
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private static readonly string SuccessCallbackTag = "AutoCookDialogSuccessCallback";
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private static readonly string CloseCallbackTag = "AutoCookDialogCloseCallback";
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private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
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private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
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@ -20,7 +21,7 @@ namespace MyGame.Scenes.Main.Scripts
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[SerializeField] private Text cookerLevelText;
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[SerializeField] private Text earnCountText;
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[SerializeField] private Text remainingTimeText;
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[SerializeField] private Text durationText;
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[SerializeField] private Text usesCountText;
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private void Start()
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@ -31,8 +32,8 @@ namespace MyGame.Scenes.Main.Scripts
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closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
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{
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LocalCacheManager.Load<Action>(CallbackTag, null)?.Invoke();
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LocalCacheManager.Remove(CallbackTag);
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LocalCacheManager.Load<Action>(CloseCallbackTag, null)?.Invoke();
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LocalCacheManager.Remove(CloseCallbackTag);
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transform.parent.SetLocalScale(0);
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backgroundAnimator.SetTrigger(CloseTrigger);
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this.CallWaitForSeconds(.25f, () =>
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@ -49,17 +50,20 @@ namespace MyGame.Scenes.Main.Scripts
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// レシピをランダムに並び替えて保存
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gameData.AutoCookProducts = gameData.MyRecipes.OrderBy(x => Random.value).ToArray();
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GameDataManager.SaveGameData();
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LocalCacheManager.Load<Action>(SuccessCallbackTag, null)?.Invoke();
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LocalCacheManager.Remove(SuccessCallbackTag);
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});
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}).AddTo(this);
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cookerLevelText.text = $"{gameData.AutoCookLevel}";
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earnCountText.text = $"{autoCookData.earnCount}個";
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remainingTimeText.text = $"{DateTime.FromBinary(GameDataManager.GameData.AutoCookFinishTime).Subtract(DateTime.UtcNow).TotalHours}時間";
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durationText.text = $"{autoCookData.duration}時間";
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usesCountText.text = $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}";
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}
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public static void ShowDialog(Action onClose = null){
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LocalCacheManager.Save(CallbackTag, onClose);
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public static void ShowDialog(Action onSuccess = null, Action onClose = null){
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LocalCacheManager.Save(SuccessCallbackTag, onSuccess);
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LocalCacheManager.Save(CloseCallbackTag, onClose);
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.AutomaticCookingMovie);
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}
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}
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