16 lines
318 B
C#
16 lines
318 B
C#
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using UnityEngine;
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public class LookAtTarget : MonoBehaviour {
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[SerializeField]
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private Transform targetTransform;
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public Transform Target {
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get{ return targetTransform; }
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set{ targetTransform = value; }
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}
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void LateUpdate(){
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transform.LookAt(targetTransform);
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}
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}
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