27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
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using UnityEngine;
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using UnityEditor;
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using System.Linq;
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[CustomEditor(typeof(MeshRenderer))]
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public class MeshRendererInspector : Editor {
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public override void OnInspectorGUI(){
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serializedObject.Update();
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EditorGUILayout.BeginHorizontal();
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// sorting order
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SerializedProperty sortOrderProperty = serializedObject.FindProperty("m_SortingOrder");
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sortOrderProperty.intValue = EditorGUILayout.IntField("Order in Layer", sortOrderProperty.intValue);
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// sorting layer
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// SerializedProperty layerIDProperty = serializedObject.FindProperty("m_SortingLayerID");
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// var index = System.Array.FindIndex(SortingLayer.layers, layer => layer.id == layerIDProperty.intValue);
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// index = EditorGUILayout.Popup(index, (from layer in SortingLayer.layers select layer.name).ToArray());
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// layerIDProperty.intValue = SortingLayer.layers[index].id;
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EditorGUILayout.EndHorizontal();
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serializedObject.ApplyModifiedProperties();
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base.OnInspectorGUI();
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}
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}
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