popcorn/Editor/DevelopmentBuilder.cs

16 lines
495 B
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using UnityEditor.Build;
using UnityEditor.Build.Reporting;
public class DevelopmentBuilder : IPreprocessBuildWithReport {
// 実行順
public int callbackOrder {
get{ return 0; }
}
public void OnPreprocessBuild(BuildReport report) {
UnityEditor.EditorUserBuildSettings.development = true;
UnityEditor.EditorUserBuildSettings.iOSBuildConfigType = UnityEditor.iOSBuildType.Debug;
UnityEditor.AssetDatabase.SaveAssets();
}
}