16 lines
495 B
C#
16 lines
495 B
C#
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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public class DevelopmentBuilder : IPreprocessBuildWithReport {
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// 実行順
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public int callbackOrder {
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get{ return 0; }
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}
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public void OnPreprocessBuild(BuildReport report) {
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UnityEditor.EditorUserBuildSettings.development = true;
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UnityEditor.EditorUserBuildSettings.iOSBuildConfigType = UnityEditor.iOSBuildType.Debug;
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UnityEditor.AssetDatabase.SaveAssets();
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}
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}
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