#if UNITY_EDITOR
using UnityEditor;
#endif

namespace UnityEngine.UI {
public class GraphicCast : Graphic {
	
	protected override void OnPopulateMesh(VertexHelper vh){
		base.OnPopulateMesh(vh);
		vh.Clear();
	}
#if UNITY_EDITOR
	[CustomEditor(typeof(GraphicCast))]
	class GraphicCastEditor : Editor {
		public override void OnInspectorGUI(){
		}
	}
	
#endif
}

}