14 lines
321 B
C#
14 lines
321 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PanelLoading : BasePanel
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{
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[SerializeField] float mRotateSpeed;
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[SerializeField] Transform mTsfLoading;
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private void Update()
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{
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mTsfLoading.Rotate(0, 0, mRotateSpeed * Time.unscaledDeltaTime);
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}
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} |