mergemilitary/Assets/Scripts/Game/Wars/Soldiers/SoldierStates/SoldierStateIdle.cs

26 lines
659 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoldierStateIdle : BaseState<SoldierUnit>
{
public override void EnterState(Type pLastState)
{
base.EnterState(pLastState);
mMaster.SetACTrigger(SoldierACTrigger.TriggerIdle);
}
public override void ExecuteState(float pDeltaTime)
{
base.ExecuteState(pDeltaTime);
mMaster.MoveTarget = mMaster.AgainstGroup.GetNearestTarget(mMaster.RelativePos());
if (mMaster.MoveTarget != null && !mMaster.MoveTarget.IsDead)
{
ChangeState(typeof(SoldierStateRun));
}
}
}