26 lines
659 B
C#
26 lines
659 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoldierStateIdle : BaseState<SoldierUnit>
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{
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public override void EnterState(Type pLastState)
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{
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base.EnterState(pLastState);
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mMaster.SetACTrigger(SoldierACTrigger.TriggerIdle);
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}
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public override void ExecuteState(float pDeltaTime)
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{
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base.ExecuteState(pDeltaTime);
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mMaster.MoveTarget = mMaster.AgainstGroup.GetNearestTarget(mMaster.RelativePos());
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if (mMaster.MoveTarget != null && !mMaster.MoveTarget.IsDead)
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{
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ChangeState(typeof(SoldierStateRun));
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}
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}
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} |