22 lines
465 B
C#
22 lines
465 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoldierStateHit : BaseState<SoldierUnit>
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{
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public override void EnterState(Type pLastState)
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{
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base.EnterState(pLastState);
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}
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public override void ExecuteState(float pDeltaTime)
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{
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base.ExecuteState(pDeltaTime);
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}
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public override void ExitState(Type pNextState)
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{
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base.ExitState(pNextState);
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}
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} |