30 lines
706 B
C#
30 lines
706 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoldierStateDead : BaseState<SoldierUnit>
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{
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public override void EnterState(Type pLastState)
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{
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base.EnterState(pLastState);
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mMaster.SetACTrigger(SoldierACTrigger.TriggerDie);
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ObjectSwitch[] tOSs = mMaster.transform.GetComponents<ObjectSwitch>();
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for (int i = 0; i < tOSs.Length; i++)
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{
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tOSs[i].IsOn = false;
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}
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}
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public override void ExecuteState(float pDeltaTime)
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{
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base.ExecuteState(pDeltaTime);
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}
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public override void ExitState(Type pNextState)
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{
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base.ExitState(pNextState);
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}
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} |