41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class Const
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{
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public static class AdsEvent
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{
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public const string Guide = "Guide";
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public const string LevelEnter = "Level_Enter";
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public const string SpeedUp = "Speedboost_Activate";
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public const string ClickBook = "Click_Handbook";
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public const string NoAdsClick = "NoAds_Click";
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public const string NoAdsSuccess = "NoAds_Success";
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}
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public static class AdsKey
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{
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public const string GuideStep = "Guide_Step";
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public const string Level = "Level";
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public const string IAP = "IAP";
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}
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public static class AdsValue
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{
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//iv
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public const string GameSuccess = "Game_Success";
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public const string GameFailure = "Game_Failure";
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//rv
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public const string GetHuman = "Get_Human";
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public const string GetMonster = "Get_Monster";
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public const string GetCoin = "Get_Coin";
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//click IAP
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public const string IAPButton = "IAP_Button";
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public const string IAPPop = "IAP_Pop";
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}
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} |