33 lines
		
	
	
		
			917 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			917 B
		
	
	
	
		
			C#
		
	
	
	
| namespace SRDebugger.Services.Implementation
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| {
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|     using SRF;
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|     using SRF.Service;
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|     using UnityEngine;
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| 
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|     [Service(typeof (IDebugCameraService))]
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|     public class DebugCameraServiceImpl : IDebugCameraService
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|     {
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|         private Camera _debugCamera;
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| 
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|         public DebugCameraServiceImpl()
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|         {
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|             if (Settings.Instance.UseDebugCamera)
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|             {
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|                 _debugCamera = new GameObject("SRDebugCamera").AddComponent<Camera>();
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| 
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|                 _debugCamera.cullingMask = 1 << Settings.Instance.DebugLayer;
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|                 _debugCamera.depth = Settings.Instance.DebugCameraDepth;
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| 
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|                 _debugCamera.clearFlags = CameraClearFlags.Depth;
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| 
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|                 _debugCamera.transform.SetParent(Hierarchy.Get("SRDebugger"));
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|             }
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|         }
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| 
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|         public Camera Camera
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|         {
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|             get { return _debugCamera; }
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|         }
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|     }
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| }
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