mergemilitary/Assets/Scripts/UIs/CustomControl/CardList/CardList.cs

16 lines
468 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardList : ListView<CardCell>
{
public string IDPrefix;
public override int Count => GameConfig.Instance.BlockMaxLevel;
protected override void ConfigCell(CardCell pCell)
{
DataUnit tData = TableUnit.Instance.GetData(Utils.GetUnitID(IDPrefix, pCell.Index + 1));
pCell.ConfigCell(tData, !PlayerData.Instance.HasCard(tData.UnitID));
}
}