27 lines
659 B
C#
27 lines
659 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HudHp : HUDBase
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{
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[SerializeField] Transform mTsfHp;
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[SerializeField] Image mImgRedHp;
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[SerializeField] Image mImgGreenHp;
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private Image mImgAvailable;
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public void InitHp(bool pIsRed, float pScale = 1)
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{
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mTsfHp.localScale = Vector3.one * pScale;
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mImgAvailable = pIsRed ? mImgRedHp : mImgGreenHp;
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mImgRedHp.gameObject.SetActive(pIsRed);
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mImgGreenHp.gameObject.SetActive(!pIsRed);
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}
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public void RefreshHp(float pRatio)
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{
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mImgAvailable.fillAmount = pRatio;
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}
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} |