23 lines
462 B
C#
23 lines
462 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class LevelConfig : ConfigBase<LevelConfig>
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{
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public List<LevelData> DataList;
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}
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[Serializable]
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public class LevelData
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{
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public int RetryTotal => Retry1Num + Retry2Num;
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public int LevelID;
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public int FirstNum;
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public int Retry1Num;
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public int Retry2Num;
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public int TotalNum;
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public int UnitNum;
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public int MaxLevel;
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public string Formation;
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} |