mergemilitary/Assets/Scripts/Table/TableUnit.cs

54 lines
1.4 KiB
C#

using System;
using System.Data;
public class TableUnit : TableBase<TableUnit, DataUnit, string>
{
public override DataUnit GetData(string pID)
{
return mDataList.Find(pItem => pItem.UnitID.Equals(pID));
}
}
[Serializable]
public class DataUnit : DataBase<DataUnit>
{
public string UnitID;
public int GroupNum;
public int MaxHp;
public int Damage;
public int AtkDistance;
public float AtkAniLength;
public int AtkSoundID;
public int HitSoundID;
public float HpScale;
public float HpOffset;
public override void ParseData(DataRow pCollection)
{
UnitID = pCollection[0].ToString();
GroupNum = 0;
int.TryParse(pCollection[1].ToString(), out GroupNum);
MaxHp = 0;
int.TryParse(pCollection[2].ToString(), out MaxHp);
Damage = 0;
int.TryParse(pCollection[3].ToString(), out Damage);
AtkDistance = 0;
int.TryParse(pCollection[4].ToString(), out AtkDistance);
AtkAniLength = 0;
float.TryParse(pCollection[5].ToString(), out AtkAniLength);
AtkSoundID = 0;
int.TryParse(pCollection[6].ToString(), out AtkSoundID);
HitSoundID = 0;
int.TryParse(pCollection[7].ToString(), out HitSoundID);
HpScale = 0;
float.TryParse(pCollection[8].ToString(), out HpScale);
HpOffset = 0;
float.TryParse(pCollection[9].ToString(), out HpOffset);
}
}