31 lines
787 B
C#
31 lines
787 B
C#
using System;
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using System.Data;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MMO
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{
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public class MMOTableLevelDiamond : MMOTableBase<MMOTableLevelDiamond, MMODataLevelDiamond, int>
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{
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public override MMODataLevelDiamond GetData(int pID)
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{
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return mDataList.Find(pItem => pItem.Level == pID);
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}
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}
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[Serializable]
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public class MMODataLevelDiamond : MMODataBase
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{
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public int Level;
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public int Diamond;
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public override void ParseData(DataRow pCollection)
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{
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Level = 0;
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int.TryParse(pCollection[0].ToString(), out Level);
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Diamond = 0;
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int.TryParse(pCollection[1].ToString(), out Diamond);
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}
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}
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} |