mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouch/Plugins/Editor/QuickLongTapInspector.cs

45 lines
1.2 KiB
C#

using UnityEngine;
using System.Collections;
using UnityEditor;
using HedgehogTeam.EasyTouch;
#if UNITY_5_3
using UnityEditor.SceneManagement;
#endif
[CustomEditor(typeof(QuickLongTap))]
public class QuickLongTapInspector : Editor {
public override void OnInspectorGUI(){
QuickLongTap t = (QuickLongTap)target;
EditorGUILayout.Space();
t.quickActionName = EditorGUILayout.TextField("Name",t.quickActionName);
EditorGUILayout.Space();
t.is2Finger = EditorGUILayout.Toggle("2 fingers gesture",t.is2Finger);
t.actionTriggering = (QuickLongTap.ActionTriggering)EditorGUILayout.EnumPopup("Action triggering",t.actionTriggering);
EditorGUILayout.Space();
if (!t.is2Finger){
t.isMultiTouch = EditorGUILayout.ToggleLeft("Allow multi-touch",t.isMultiTouch);
}
t.enablePickOverUI = EditorGUILayout.ToggleLeft("Allow over UI Element",t.enablePickOverUI);
serializedObject.Update();
SerializedProperty touch = serializedObject.FindProperty("onLongTap");
EditorGUILayout.PropertyField(touch, true, null);
serializedObject.ApplyModifiedProperties();
if (GUI.changed){
EditorUtility.SetDirty(t);
#if UNITY_5_3
EditorSceneManager.MarkSceneDirty( EditorSceneManager.GetActiveScene());
#endif
}
}
}