mergemilitary/Assets/Scripts/Const/Const.Path.cs

74 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class Const
{
public static class Path
{
public static string GetBlockMat(BlockState pState)
{
return "Material/Block_" + pState.ToString();
}
public static string GetIcon(string pIconID)
{
return "UI/Icon/" + pIconID.ToString();
}
public static string GetStage(int pStageID)
{
return string.Format("Prefab/Stage/Stage{0:D2}", pStageID);
}
public static string GetBlockUnit(BlockType pBType, int pLevel)
{
return string.Format("Prefab/BlockUnit/{0}/Block{0}_{1:D2}", pBType.ToString(), pLevel);
}
public static string GetBullet(BlockType pBType, int pLevel)
{
return string.Format("Prefab/Bullet/{0}/Bullet{0}_{1:D2}", pBType.ToString(), pLevel);
}
public static string GetAtkFx(BlockType pBType, int pLevel)
{
return string.Format("Prefab/AtkFx/{0}/AtkFx{0}_{1:D2}", pBType.ToString(), pLevel);
}
public static string GetAtkSound(BlockType pBType, int pLevel)
{
if (pBType == BlockType.Human)
{
switch (pLevel)
{
case 1: case 2: case 3: pLevel = 1; break;
case 4: case 5: pLevel = 4; break;
case 6: case 7: pLevel = 6; break;
case 8: case 9: case 10: pLevel = 8; break;
}
}
return string.Format("Audio/{0}/{0}_{1:D2}_Attack", pBType.ToString(), pLevel);
}
public static string GetHitSound(BlockType pBType, int pLevel)
{
if (pBType == BlockType.Human)
{
switch (pLevel)
{
case 1: case 2: case 3: pLevel = 1; break;
case 4: case 5: pLevel = 4; break;
case 6: case 7: pLevel = 6; break;
case 8: case 9: case 10: pLevel = 8; break;
}
}
return string.Format("Audio/{0}/{0}_{1:D2}_Hit", pBType.ToString(), pLevel);
}
public static string GetLevel(int pLevel)
{
return "Prefab/Level/Level" + pLevel.ToString("D3");
}
}
}