36 lines
		
	
	
		
			934 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			934 B
		
	
	
	
		
			C#
		
	
	
	
| namespace SRF.UI
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| {
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|     using Internal;
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|     using UnityEngine;
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|     using UnityEngine.EventSystems;
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| 
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|     /// <summary>
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|     /// Do not allow an object to become select (automatically unfocus when receiving selection callback)
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|     /// </summary>
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|     [AddComponentMenu(ComponentMenuPaths.Unselectable)]
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|     public sealed class Unselectable : SRMonoBehaviour, ISelectHandler
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|     {
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|         private bool _suspectedSelected;
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| 
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|         public void OnSelect(BaseEventData eventData)
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|         {
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|             _suspectedSelected = true;
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|         }
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| 
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|         private void Update()
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|         {
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|             if (!_suspectedSelected)
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|             {
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|                 return;
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|             }
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| 
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|             if (EventSystem.current.currentSelectedGameObject == CachedGameObject)
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|             {
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|                 EventSystem.current.SetSelectedGameObject(null);
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|             }
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| 
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|             _suspectedSelected = false;
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|         }
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|     }
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| }
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